How do you design software for a device that doesn't yet exist in the market? Developers can use the iPad simulator included with Apple's Xcode, but that's a limited approach when the main method of interaction is touch. In a blog post, the Omni Group reveals how they're using paper mockups, a prototype created with a 3D printer (which we saw at Macworld Expo - it's cool), and even a pad of graph paper cut down to size with a table saw to develop OmniGraphSketcher for the iPad. follow link
Extend Mac OS X's Screenshots
Mac OS X has a variety of built in screenshot methods. Here's a look at a few that offer more versatility than the basic full-screen capture (Command-Shift-3):
• Press Command-Shift-4 and you'll get a crosshair cursor with which you can drag to select and capture a certain area of the screen.
• Press Command-Shift-4-Space to select the entire window that the cursor is over, clicking on the window will then capture it. The resulting screenshot will even get a nice drop shadow.
• Hold down the Space bar after dragging out a selection window to move your selection rectangle around on the screen.
• Hold down Shift after dragging out a selection to constrain the selection in either horizontal or vertical orientation, depending on the direction of your drag.
• Hold down Option after dragging out a selection to expand the selection window around a center point.
Visit plucky tree
- ExtraBITS for 8 March 2010 (08 Mar 10)
Designing for the iPad before It's Available