How do you design software for a device that doesn't yet exist in the market? Developers can use the iPad simulator included with Apple's Xcode, but that's a limited approach when the main method of interaction is touch. In a blog post, the Omni Group reveals how they're using paper mockups, a prototype created with a 3D printer (which we saw at Macworld Expo - it's cool), and even a pad of graph paper cut down to size with a table saw to develop OmniGraphSketcher for the iPad. follow link
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Designing for the iPad before It's Available