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Arrange Icons on the iPhone/iPod touch Home Screens

Unhappy with the arrangement of your icons? You can move them around as follows: First, hold down on any Home screen icon until all the icons wiggle. Now, drag the icons to their desired locations (drag left or right to get to other screens). Finally, press the physical Home button on your device. (Unlike earlier releases, iPhone Software 2.1 doesn't move just-updated apps to the end of your Home screens, so your icons should be more stationary once you've installed the update.)

Remember that you can replace Apple's default icons in the four persistent spots at the bottom of the screen with your four most-used apps!

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Ostrakon

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Programming on the Mac has been long bemoaned as a hard task because of the difficulty involved in programming the interface itself. It is much harder to write a graphical interface than it is to work with a command line, something that many IBM-clone programmers are discovering with Windows 3.0. Often a compiler (as is Symantec's THINK C) will be bundled with some sample applications to help new programmers get started with the graphical environment. But these samples seldom help for very long and will not be of much aid to an experienced programmer.

Enter Ostrakon from Santorini Consulting & Design, Inc. Named after the Greek word for "shell," Ostrakon provides source code and project files for a complete generic Macintosh application. Those files can then be fleshed out to create powerful programs without the hassle of writing the code for the interface as well. Ostrakon provides event handling, menu handling, window management, memory management, volume management, color management, and error handling, many of which are not present in the samples included with compilers. In addition to an application shell, Ostrakon includes shells for CDEVs, INITs, operating system patches, and other low-level Mac functions.

Ideally, beginning programmers can learn more quickly by being able to add small parts to the Ostrakon shell and test them without having to learn the details of programming the interface right off. Beginners will also appreciate the extensive documentation, comments within the Ostrakon shell, and references to other sources. Experienced programmers will be able to work on the meat of the project without having to implement the basics each time. Our only query concerning Ostrakon is that all the books on Macintosh programming that we have read talk about programmers creating only one program in their entire lives and merely modifying or enhancing it for each specific application. In that sense, most experienced programmers would have little need for Ostrakon, considering that they have their own shells. Beginners would still stand to benefit greatly from Ostrakon as long as they did learn how and why certain things done by Ostrakon were done that way.

Ostrakon will be available on July 1st, 1990, and although pricing has not been set yet, site licenses will be available. Contact Santorini for more information regarding the pricing.

Santorini Consulting & Design, Inc. -- 415/563-6398

Information from:
News Notebook 1.07

 

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