Apple Releases OpenGL 1.0 for Mac OS -- Following up on its promise from last January's Macworld Expo, Apple has released OpenGL 1.0 for the Mac OS. OpenGL is an application programming interface (API) for two- and three-dimensional graphics originally developed by SGI and widely adopted as a basis for high-quality, cross-platform graphics development. In addition to its obvious usefulness to games like Quake III, applications for modeling and animation, data analysis, and simulations can also take advantage of OpenGL's features. OpenGL 1.0 for the Mac requires a PowerPC-based system running Mac OS 8.1 or higher with at least 32 MB of RAM (although G3-based systems are recommended), and includes QuickDraw 3D 1.6 and libraries to accelerate rendering on Macs with ATI RAGE II, RAGE Pro, and RAGE 128 video systems. If you're a developer eager to start programming with OpenGL, grab the 4.7 MB OpenGL 1.0 package and check out Apple's OpenGL developer materials; otherwise, gamers and graphics aficionados shouldn't have to wait long for OpenGL-based products to begin shipping on the Mac. [GD]
Manage Multiple ChronoSync Documents
If you have multiple ChronoSync documents and need to run your syncs or backups manually, you may find it taxing to open each ChronoSync document and execute it manually. There are two easy methods to simplify managing multiple ChronoSync documents.
- You can add the ChronoSync documents to a Container document. A Container holds multiple ChronoSync documents and enables you to control several ChronoSync documents as if they were one document.
- You can make use of the Scheduled Documents Manager window to collect and organize commonly used ChronoSync documents without scheduling them.
Both methods allow you to schedule or manually run your syncs and backups.
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