Apple Releases OpenGL 1.0 for Mac OS -- Following up on its promise from last January's Macworld Expo, Apple has released OpenGL 1.0 for the Mac OS. OpenGL is an application programming interface (API) for two- and three-dimensional graphics originally developed by SGI and widely adopted as a basis for high-quality, cross-platform graphics development. In addition to its obvious usefulness to games like Quake III, applications for modeling and animation, data analysis, and simulations can also take advantage of OpenGL's features. OpenGL 1.0 for the Mac requires a PowerPC-based system running Mac OS 8.1 or higher with at least 32 MB of RAM (although G3-based systems are recommended), and includes QuickDraw 3D 1.6 and libraries to accelerate rendering on Macs with ATI RAGE II, RAGE Pro, and RAGE 128 video systems. If you're a developer eager to start programming with OpenGL, grab the 4.7 MB OpenGL 1.0 package and check out Apple's OpenGL developer materials; otherwise, gamers and graphics aficionados shouldn't have to wait long for OpenGL-based products to begin shipping on the Mac. [GD]
Edit Last Expanded Snippet in TextExpander
Sometimes you expand a snippet and realize you need to make some changes. Instead of opening TextExpander and tracking down the snippet, use the Edit Last Expanded Snippet hotkey. Once you press your hotkey combination, a window opens to let you edit and save your the last snippet you expanded.
Take the time to set your Edit Last Expanded Snippet hotkey in TextExpander's preferences, and you'll save time in the long run!
- Back to Class with the Power Mac G4 (06 Sep 99)