Apple Releases OpenGL 1.0 for Mac OS -- Following up on its promise from last January's Macworld Expo, Apple has released OpenGL 1.0 for the Mac OS. OpenGL is an application programming interface (API) for two- and three-dimensional graphics originally developed by SGI and widely adopted as a basis for high-quality, cross-platform graphics development. In addition to its obvious usefulness to games like Quake III, applications for modeling and animation, data analysis, and simulations can also take advantage of OpenGL's features. OpenGL 1.0 for the Mac requires a PowerPC-based system running Mac OS 8.1 or higher with at least 32 MB of RAM (although G3-based systems are recommended), and includes QuickDraw 3D 1.6 and libraries to accelerate rendering on Macs with ATI RAGE II, RAGE Pro, and RAGE 128 video systems. If you're a developer eager to start programming with OpenGL, grab the 4.7 MB OpenGL 1.0 package and check out Apple's OpenGL developer materials; otherwise, gamers and graphics aficionados shouldn't have to wait long for OpenGL-based products to begin shipping on the Mac. [GD]
Avoid Simple Typos
If, like me, you find yourself typing 2911 in place of 2011 entirely too often, you can have Mac OS X (either Lion or Snow Leopard) fix such typos for you automatically. Just open the Language & Text pane of System Preferences, click the Text button at the top, and then add a text substitution by clicking the + button underneath the list. It won't work everywhere (for that you'll want a utility like Smile's TextExpander), but it should work in applications like Pages and TextEdit, and in Save dialog boxes.
- Back to Class with the Power Mac G4 (06 Sep 99)