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		<title>TidBITS: Comments on Fission 2: Electric Audio-Editing Boogaloo</title>
		<link>http://tidbits.com/</link>
		<description>Rogue Amoeba’s Fission audio editor receives a huge upgrade. The simple approach to working with sound files now has more power without sacrificing usability.</description>
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		<copyright>Copyright 2012 TidBITS Publishing Inc.</copyright>
		<pubDate>Sat, 22 Sep 2012 00:00:00 EDT</pubDate>
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			<title><![CDATA[Comment from Chris Sansom]]></title>
			<link>http://db.tidbits.com/article/13269?rss#comments_15788</link>
			<pubDate>Sat, 22 Sep 2012 09:57:23 EDT</pubDate>
			<guid>http://tidbits.com/article/13269#comments_15788</guid>
			<author><![CDATA[comments@tidbits.com (Chris Sansom)]]></author>
			<description><![CDATA[Yeah, OK, normalization can "even out the sound level" from track to track...]]></description>
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			<title><![CDATA[Comment from Chris Sansom]]></title>
			<link>http://db.tidbits.com/article/13269?rss#comments_15787</link>
			<pubDate>Sat, 22 Sep 2012 09:54:20 EDT</pubDate>
			<guid>http://tidbits.com/article/13269#comments_15787</guid>
			<author><![CDATA[comments@tidbits.com (Chris Sansom)]]></author>
			<description><![CDATA["Fission also lets you normalize (even out the sound level)..." That's compression, surely? Normalization, as I've always understood it, raises the level of all the audio so that the highest peak is at 0dB (or whatever level is chosen, eg -6dB). This doesn't even the level out, merely raises it uniformly. That, at any rate, is what peak normalization, as offered by budget audio software, does. Loudness normalization is a slightly different, and rather more complex animal which can sometimes raise the highest peaks above the 0dB ceiling, in which case compression may be called upon to compensate... but I'm on shakier ground here so I'll shut up.]]></description>
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