TidBITS#156/14-Dec-92
=====================
 
 We have two types of articles this week. First comes urgent items
   like Frederic Rinaldi's Trojan report, a short-lived offer for a
   free AppleLink CD, and an equally short-lived deal on Aldus
   Personal Press. Then we have a bunch of reviews covering fun
   programs such as Wordtris, Super Tetris, Maelstrom, Lemmings,
   Hellcats, Falcon, Star Trek: The Screen Saver, and the quirky,
   HyperCard-based Beyond Cyberpunk, an interactive hypertext.
 
 Copyright 1990-1992 Adam & Tonya Engst. Non-profit, non-commercial
   publications may reprint articles if full credit is given. Other
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   of articles. Caveat lector. Publication, product, and company
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Topics:
    MailBITS/14-Dec-92
    Trojan Warning
    Free CD
    Greeting Card Deal
    Game Review Preamble
    Lemmings!
    Hellcats and Hellcats: Missions at Leyte Gulf
    Star Trek: The Screen Saver
    Falcon MC
    Wordtris
    Super Tetris
    Maelstrom
    Beyond Cyberpunk
    Reviews/14-Dec-92
 
[Archived as /info-mac/digest/tb/tidbits-156.etx; 29K]
 
 
MailBITS/14-Dec-92
------------------
  We plan to take a few weeks off for Christmas, so this is the last
  regular issue of 1992. We may release a special "clean out our
  article database" issue at the end of the year, but no promises.
  We also have a couple of review issues almost ready; hopefully
  we'll send those out in the near future as well. It's been another
  hectic and exciting year, and we wish you all the best for the
  upcoming 1993. Cheers! -Adam & Tonya
 
 
Aldus address
  Sorry about providing the wrong email address for Aldus at the end
  of the IntelliDraw review last week. I read it from the business
  card that came with the press information. The manual gives
  another AppleLink address for IntelliDraw:
 
    D0227@applelink.apple.com
 
 
Trojan Warning
--------------
  Frederic Rinaldi warns: "I have been told that a Trojan Horse
  stack named "Hermes Optimizer 1.1" has been distributed through
  the Olympus BBS. The addresses appearing in the About are
  70142,210 (CompuServe - my mail was read but I received no reply)
  and FARRADAY1 (AppleLink - this address seems not to exist). I
  have received the stack and carefully traced it. The stack claims
  to "decrease the level of fragmentation in your Hermes Shared
  file", but it in fact RENAMES ALL FILES on the hard disk, MOVES
  DIRECTORIES and then DELETES THEM ALL. To do its disgusting stuff,
  the stack uses many of my XCMDs/XFCNs, and special thanks for my
  externals appear (!!), along with my name. Please note that I have
  nothing to do with this sh..., and was never contacted by this
  criminal fool before its release. Watch out for it."
 
  Information from:
    Frederic Rinaldi -- 71170.2111@compuserve.com
 
 
Free CD
-------
  CD-ROMs are the rage these days, and Apple just added a new twist
  with its new AppleLink CD. Since a CD based on an online service
  rapidly becomes obsolete, I find the CD a tad pricey at $299 per
  year (or $649 for multiple users), though AppleLink itself is a
  bit expensive as well. The CD includes the technical information
  library as well as product data, public articles, bulletin board
  conferences, and documentation for solutions to hardware and
  software problems. The CD also offers technical, marketing, and
  support materials from more than 400 third-party vendors, along
  with 15 MB of Apple software updates and selections of freeware
  and shareware.
 
  As a hook, Apple is giving away free sample versions of the CD
  until 31-Dec-92. I have no idea if the sample CD is crippled, but
  hey, if it's free it can't be all bad, right? To order, call Apple
  Online Services and ask nicely.
 
    Apple Online Services -- 408/974-3309
 
  Information from:
    Mark H. Anbinder, Contributing Editor -- mha@baka.ithaca.ny.us
 
 
Greeting Card Deal
------------------
  For those of you who enjoy creating holiday greeting cards, Aldus
  has a special offer of $88 for Personal Press 2.0 through 31-Dec-
  92. The offer includes 100 sheets of Holiday Paper from
  PaperDirect, 50 matching green envelopes, 50 foil envelope seals,
  30 suggested holiday greetings (for greeting-card-writer's block),
  holiday templates, and 30 T/Maker ClickArt images.
 
  I've never seen Personal Press, so I don't know if I would
  recommend it or not, but I approve of easier desktop publishing
  for people who couldn't give a whiz about high-end features like
  kerning to the millionth of a point and 17-color separation. I
  have used TimeWorks' Publish-It Easy slightly, and it definitely
  fits in the same class of low-fuss, low-budget page layout
  programs. The special price comes in about $10 cheaper than mail
  order, so it might be worthwhile.
 
  Although a tad expensive, PaperDirect has gorgeous paper and card
  stock, all designed to work with laser printers. Some are specific
  for the holidays, some more normal but equally classy. If I did
  more desktop publishing I'd order more from PaperDirect; instead,
  I merely drool on their catalog. I'm sure if you call or fax them
  they'd be more than happy to send you a catalog.
 
  I don't know what sort of clip art comes with the Personal Press
  deal. I've seen T/Maker's ClickArt Artistry & Borders package, a
  collection of high quality Encapsulated PostScript (EPS) files -
  though, as with any clip art package whether or not you'll like
  the images depends on your individual taste. My only complaint is
  that all the filenames fit DOS's eight character limitation since
  EPS is cross-platform and that saves T/Maker some work.
 
    Aldus -- 800/888-6293 ext. 2
    PaperDirect -- 800-A-PAPERS -- 201/507-1996
      201/507-0817 (fax)
    T/Maker -- 415/962-0195 -- 415/962-0201 (fax)
 
  Information from:
    Aldus propaganda
 
 
Game Review Preamble
--------------------
  As we promised last week, here are a number of game reviews. Games
  can be hard to review, since they're so individual in their
  appeal. Nonetheless, I've tried to say what I think and why I
  think it. In addition, Richard Rubel has contributed several
  reviews. We'll start with Richard's reviews, move on to a few
  short ones from me, and finish off with some longer reviews.
 
  Richard's rating scale is simple: One means the game is worthless.
  Five means it is arcade quality and you should have bought it
  already. The Overall rating is how much he enjoyed the game, and
  how much he thinks others will. The Repeat Playability rating is
  based on how long you should enjoy playing this game. Value is
  whether it's a good deal for the money.
 
  I haven't had time to check out some of these programs as fully as
  I would have liked, but such is life. I also don't want to imply
  that only new games are good - Spaceward Ho! still offers
  tremendous play, and I feel that SimCity rates as best of the Sim
  series because it's the only one we can identify with on a gut
  level rather than an intellectual level.
 
  By the way, Wordtris is one of the games I miss most, having bad
  wrists that require extra care, and I sincerely ask that if your
  hands start hurting while playing Wordtris or any other game,
  stop! It's not worth hurting yourself, perhaps for life.
 
 
Lemmings!
---------
  by Richard Rubel -- rrr@ideas.com
 
  This game started on the Amiga, moved to the PC, and eventually
  found its way to the Mac. It was well worth the wait. Full 256-
  color graphics (plays in any depth, though), multi-voiced music,
  and all-around cuteness make it a winner.
 
  Your goal is to save lemmings from their doom. Simple, but there's
  a catch (always is...). They obey your commands, but you can only
  issue a limited number of commands. Each screen is a puzzle,
  starting with an entrance and ending with an exit. The bottom of
  the screen displays a list of actions at your disposal. You can
  create lemmings that build, dig, tunnel, climb, parachute, block,
  or explode. There's usually a limit to how many of each you can
  make, though, and half the fun is finding alternate ways to pass
  an obstacle. You use these special lemmings to create a path that
  the rest can follow before time runs out. You're faced with 120
  different screens (30 each on FUN, TRICKY, TAXING, and MAYHEM),
  each with a percentage of lemmings to be saved and a time to save
  them in.
 
  Lemmings are cute. Each can die in so many interesting ways that
  it's fun just killing them off...
 
  There's a warning on the box to the effect that the company is not
  responsible for lost sleep. They're right. Don't buy this game if
  you have something important to do within the next week. You can't
  get to the next level within each difficulty rating without
  completing the level before, and it is easy to want to solve just
  one more level... and when you complete these, be ready for "Oh
  No! More Lemmings!" (more levels) and "Lemmings II" (same premise,
  different actions and ideas), coming soon. If you like a
  combination of fast reflexes and puzzle solving, this is for you.
 
    Available in stores and mail order houses.
    Company: Psygnosis
    Price: $29 mail order
    Overall: 5
    Repeat Playability: 3, once solved
    Value: 5
 
 
Hellcats and Hellcats: Missions at Leyte Gulf
---------------------------------------------
  by Richard Rubel -- rrr@ideas.com
 
  Hellcats has to be the best flight simulator for the Mac today. It
  combines 256-color, 3-D, shaded graphics with extremely fast,
  smooth scrolling and military-simulator-quality avionics and
  creates a fast-paced arcade game.
 
  There are eight missions to fly, ranging from bombing an enemy
  runway to protecting an Allied carrier from Japanese attack. Your
  plane is the F6F Hellcat, equipped with machine guns and a pair of
  bombs. Each target you obliterate gives you points towards
  promotions through the ranks, but be forewarned: dying in the game
  is like dying in real life. Your character is gone, and you start
  again with a new recruit.
 
  The game is best played with a joystick but works fine with a
  mouse. There are a few bugs, most noticeably a blind search party;
  bail out near your base, and chances are the rescue party will
  still pass you by. A program exists called "Hellcats Rescue"
  (available via anonymous FTP from sumex) that exhumes dead pilots,
  leaving their scores intact. This is useful when Hellcats pulls a
  fast one on you.
 
  Missions at Leyte Gulf , the sequel to the smoothest flight
  simulator on the Mac adds more goodies. In addition to eight more
  missions, it features rockets (though not completely historically
  accurate, they are fun), moving targets (ships, trucks, tanks),
  and smarter fighters. Gameplay seems even faster on my IIci than
  the original Hellcats. Note that this is only a missions disk -
  you still need the original program.
 
    Available in stores and mail order houses.
    Company: Graphic Simulations
    Price: Hellcats: $38 mail order
           Missions: $22 mail order
    Overall: 5
    Repeat Playability: 5
    Value: 5
 
 
Star Trek: The Screen Saver
---------------------------
  This set of After Dark modules from Berkeley Systems should be an
  instant hit with Star Trek fans, what with modules like one that
  displays detailed technical information from "Scotty's Files," a
  Starfleet Final Exam that you can actually take, a Planetary Atlas
  manual, displays of various ships panels, a display of the
  tunnelling Horta, a screenful of tribbles, and Spock walking
  around messing with things. In this respect, there's little wrong
  with the $40 package.
 
  To play the devil's advocate, I can't recommend Star Trek: The
  Screen Saver to anyone who isn't a serious Star Trek fan. Sure,
  the graphics are the correct licensed versions, as are the sounds,
  but too much of the package feels like a grade B remake of
  "Captain Kirk Meets The Flying Toasters." In some ways, the fact
  the hokey graphics aren't a problem; much of the original show's
  sets were equally as crude. However, I think the displays suffer
  from translation into another medium - like cartoons of TV shows
  or stuffed animals based on comic-strip characters, they always
  feel slightly wrong.
 
  Overall, then, Star Trek: The Screen Saver is a must for the
  serious Star Trek fan, but not necessarily appropriate for your
  average After Dark module collector. Note that unlike the More
  After Dark module package, After Dark itself (and the MultiModule
  and Randomizer modules) comes with Star Trek: The Screen Saver.
  This is convenient and also convinces me that Berkeley correctly
  identified their audience.
 
    Berkeley Systems -- 75300.1376@compuserve.com
 
 
Falcon MC
---------
  I almost hesitate to mention Spectrum HoloByte's Falcon MC,
  because as much as it looks neat and was eagerly anticipated by
  the gaming community, it's too complex for me to learn in the few
  days I've had it. I immediately managed to get seriously stuck, as
  happens when I try most flight simulators, and when I found how to
  change the view, I discovered I was spiralling straight down at
  full throttle. Ooops.
 
  Perhaps these games are easier if you have a Gravis MouseStick,
  which the program supports, but I have trouble using a game that
  attaches a control to almost every key on the keyboard. It's a
  testament to the accuracy of the simulation of an F-16 fighter
  though, since the actual planes have numerous controls.
 
  I do like the fact that Falcon MC allows you to interact with
  computer-generated opponents - various planes and ground forces
  that generally wish to turn you into a smoking heap of debris (I
  didn't need help from them). I'm not enough of an aeronautical
  aficionado to like merely flying around, as one does in Microsoft
  Flight Simulator. I always fly under the Golden Gate bridge or as
  close as possible to large city buildings. As such, I anticipate
  more exploration into Falcon's controls so I can figure out how to
  destroy a few bad guys.
 
 
Richard adds (based on the demo)...
  MacUser still gives 4.5 mice to the original black-and-white
  version of this game. The new version is similar enough that you
  don't need to learn to play again, but different enough to hold
  your attention. The idea is simple - a combat simulator. You fly
  an F-16 Fighting Falcon against the best enemy Migs around.
  Meanwhile, landing craft approach your shores...
 
  Your plane comes with several different armaments ranging from
  chain guns to heat-seeking missiles. The amount of each you have
  is determined by how much you want your plane to weigh (more
  weight sacrifices maneuverability).
 
  The biggest and most visible difference is color: four bits worth
  instead of one. Sounds and aerodynamics are similar. It still
  feels like I'm flying a Ted Turner-colorized sequel rather than a
  whole new game.
 
  However, other improvements, including updated armament, smarter
  enemies, and moving targets, add to the fun. The graphics are
  detailed, too. The full game adds controls (notably a rudder) not
  implemented in the demo, and supports a joystick. The demo plays
  with mouse or keyboard, and gives a fair idea of the game - one
  full play of the easy level until you die (aided by starting with
  low fuel).
 
    Spectrum HoloByte -- sphere@aol.com -- 76004.2144@compuserve.com
 
    Available via anonymous FTP from sumex-aim.stanford.edu and
      mac.archive.umich.edu.
    Full version available January '93
    Projected Cost: $39.99 mail order
    Overall: 3
    Repeat Playability: 3
    Value: 3
 
 
Wordtris
--------
  I'm a word person. You know that, you read my words every week. I
  enjoy Spectrum HoloByte's Wordtris ($30 mail order) more than
  Tetris because my brain matches patterns of letters words faster
  than patterns of shapes.
 
  In principle, Wordtris plays like Tetris - move falling blocks
  into position so certain patterns form, at which point the pattern
  dissolves. In Wordtris, though, the patterns are words, and the
  longer and more complex your words, the more points you get. The
  letters fall one at a time as though onto the surface of water,
  and push down until they reach the bottom. Then they pile up
  toward the top of the screen, presaging the game's end. You can
  form words horizontally or vertically, and as you move up levels
  the letters fall all the faster. Each level has a magic word,
  which scores a bunch of points and clears the unused letters from
  the screen.
 
  The concept is simple enough, but Spectrum HoloByte threw in a few
  quirks, such as the scoring. Any monkey can make short words, so
  you get more points for long words, and you can optionally have
  the game not give you points for duplicated words (so you can't
  get points for "the" more than once). You also occasionally get an
  eraser, which is handy for eliminating extra Q's and Z's that you
  may have lying around.
 
  What makes Wordtris, though, is its multiplayer abilities. Playing
  against a computer is OK, but it's more fun to play a person.
  Wordtris offers several different games, including one where you
  both try to work on the same screen, although that gets crowded.
  Network play is even more fun because when you create a word over
  a certain size immovable rocks appear at the bottom of your
  opponent's screen, pushing up letters and making life difficult.
  If you create your magic word (which is always relatively long),
  you clear your screen and your opponent gets a lot of rocks.
  Interestingly, the player who runs out of room at the top does not
  necessarily lose, because network play uses the same scoring
  system as regular play, so you can cause your opponent to run out
  of room and still lose on the point scale. Highly recommended.
 
    Spectrum HoloByte -- sphere@aol.com -- 76004.2144@compuserve.com
 
 
Super Tetris
------------
  As I said, I never actually liked Tetris much because I'm bad at
  abstract pattern matching, and I always make one mistake that
  dooms my game. Now I have another threat to my free time that
  doesn't suffer from Tetris's sensitivity, Super Tetris.
 
  Also from Spectrum HoloByte (and about the same price as Wordtris,
  although it's not listed in my current catalogs), Super Tetris
  takes the basic Tetris concept of falling blocks patterns and runs
  with it. Now the goal is to eliminate rows of rubble in the pit by
  filling in the holes. As with Tetris, if you let the blocks pile
  up to the top of the screen, you lose, but you also lose if you
  don't fill in the pit with the allotted number of pieces.
  Admittedly, I've never lost by running out of blocks, but it's
  possible.
 
  Game play hasn't changed much, although Super Tetris has
  additional gimmicks, the most important of which allows me to play
  for more than a short time. When you clear one or more rows, you
  get a proportional number of bombs, each of which clears away one
  block. These bombs are wonderful, because they allow you to
  recover from a mistake or a run of poorly shaped block patterns.
  Super Tetris includes "treasures," special blocks that give you a
  coveted long block pattern, destroy the row they're on, or give
  you more blocks.
 
  Super Tetris uses the additional game types shared by Wordtris
  (and Tetris Classic, though I don't think it's out yet). You can
  play timed games, trying to achieve the highest score in five,
  ten, or fifteen minutes, cooperative games with another player
  (or, as our friend Sandro discovered, with both hands as an
  exercise in dexterity), competitive on the same board, and finally
  head-to-head over a network. This combination of options allows a
  wide range of possibilities and simplifies playing with others.
  Highly recommended.
 
    Spectrum HoloByte -- sphere@aol.com -- 76004.2144@compuserve.com
 
 
Maelstrom
---------
  One of the classic arcade games of all time must be Asteroids. A
  simple concept in which a single ship roams the screen,
  disintegrating asteroids and trying to stay alive, Asteroids
  requires fluid, skillful play and provides an increasingly
  frenetic pace. The arcade version of Asteroids used simple vector
  graphics, and clones matched it closely. By the time microcomputer
  graphics had improved significantly, the Asteroids concept had
  become somewhat passe. Ben Haller's Lunatic Fringe After Dark
  module used many of the same game play concepts, but instead of
  moving the ship around the screen, Lunatic Fringe moves the screen
  around the ship, providing a larger universe but seemingly
  removing some of the ship's agility.
 
  Now, however, we have a worthy successor to the original
  Asteroids. Called Maelstrom, this shareware game comes from the
  talented and prolific Andrew Welch. Maelstrom brings Asteroids
  graphics into the 90's, and Andrew tweaked the game play to make
  it more complex.
 
  Asteroids had only two external variables, the asteroids
  themselves, which split into smaller sizes when shot, and the
  offensive aliens who enter periodically from one side, shooting at
  you as they crossed the screen. Maelstrom retains those elements,
  but adds others, including goodies, which give you additional
  powers when you run over them and a steel asteroid that you can
  deflect but never destroy. Andrew's additions should make
  Maelstrom more intriguing in the long run (it's only been out for
  a few weeks), while at the same time not detracting from the
  original appeal of Asteroids.
 
  Despite its short existence, Maelstrom has had two updates, and is
  at version 1.02. You can find updaters online, and most places
  should have the proper version available. Overall, Maelstrom is an
  impressive effort and worth the shareware fee since it's easily
  equivalent to commercial games. Check it out.
 
 
Richard adds...
  This is a very enjoyable version of the classic Asteroids. It
  plays in 256 colors only, and it uses all 256 well. The object is
  simple: survival. You start with three lives (more are available
  every 50,000 points and at random intervals) and you shoot at
  flying rocks and enemy saucers. But there's where the similarity
  to Asteroids ends. Brilliantly crafted 3-D objects careen towards
  you: comets giving bonus points, first-aid cans giving random
  useful goodies (triple shots, long shots, more shields, and
  others), supernovas, persistent mines, and still more nasties. The
  sampled sound effects aren't always appropriate, but they do add
  to the game (an interesting challenge is figuring out where the
  author got them from). One downside is that the control-
  configuration dialog is clumsy and unfriendly, but the author
  assures me that it will change in the future. There's more than a
  passing similarity between Maelstrom and Solarian II, but I think
  this is more a tribute to Ben Haller than anything else. The game
  supposedly ends at a confrontation with a super-ship, but I
  haven't gotten that far. Yet.
 
    Available by anonymous FTP from sumex and umich.
    Version 1.02 is current
    Cost: $15 shareware
    Overall: 4.5
    Repeat Playability: 4.5
    Value: 5
 
 
Beyond Cyberpunk
----------------
  Beyond Cyberpunk: A Do-It-Yourself Guide to the Future almost
  defies description. I say almost because although I can certainly
  provide numerous descriptions; all will fail in the end. I simply
  cannot know how you will react to this quirky, slogan-ridden, and
  occasionally loud, exposition of what may be the cyberpunk
  movement, if indeed such a thing exists now or ever existed.
 
  Starting from the top (from whence you must dive into the
  maelstrom), Beyond Cyberpunk (BCP) is a true hypertext created in
  HyperCard, complete with good graphics and appropriately strange
  sounds. I say true hypertext where I should perhaps use the term
  "non-trivial hypertext," since BCP encompasses a ton of
  information and provides multitudinous ways of navigating through
  the essays, definitions, manifestoes, clips from published works,
  and Net knows what else.
 
  BCP has four (I think) basic sections, Manifestoes (essays and
  opinions on cyberpunk itself - a metalook at the justification of
  the stack itself in some respects), Street Tech (which looks at
  and references "the tools and hardware used to construct a
  'cyberculture,'") CyberCulture (the interaction of cyberpunk and
  culture - I guess), and Media (a look at the publications, films,
  comics, and whatnot that have helped existentially define the
  cyberpunk movement). Numerous well-known authors contributed to
  BCP, including Bruce Sterling, Gareth Branwyn, Rudy Rucker, and no
  doubt numerous others whose names I didn't trip over in my
  electronic perambulations.
 
  Like any good hypertext, BCP is big, confusing, and fast - you zip
  around in it too quickly to completely absorb each essay or
  section. As I see it, the point is more to bounce off BCP's
  virtual walls, picking up bits and pieces and gradually coming to
  have a feel for the whole as you carom around. BCP at times seems
  have a mind of its own, another good hypertext technique for
  challenging the reader and deepening the textual interaction.
  Prime among these random interruptions are quotes like
  "Inspiration knows no baud rate" (of which you can also get a
  t-shirt) from BCP's tour guide of the electrons, Kata Sutra, who
  is also known as "the mistress of recombinant phraseology."
  Potentially more challenging are the dialogs which force you to
  click one of two buttons, labeled for instance "Obey" and
  "Comply." Which is right? Which is OK? There's no way of telling
  and I certainly can't help.
 
  Probably I can best summarize Beyond Cyberpunk as a must-read for
  anyone interested in the concepts and ideas around William
  Gibson's Neuromancer trilogy. BCP is not precisely entertainment,
  but neither is it an information base; either view misses the
  point. Damn, I'm losing my grip on BCP again - I'll have to go
  read some more. Join me?
 
  My main complaint about BCP is that it is hard coded to the size
  of the compact Mac screen, and it would be nice to have it full
  screen on my 13" monitor. I've also occasionally found myself
  unable to switch back to the main navigational screen - no telling
  why, but in a set of stacks so vast I'm surprised there aren't
  more HyperTalk coding errors.
 
  BCP is presented by The Computer Lab, and may be obtained for
  $29.95 directly from The Computer Lab or from Eastgate Systems,
  publishers of Storyspace and the main company publishing hypertext
  today. Apparently BCP's price will go up in 1993, so, as the BCP
  folks urge, "Have Yourself a Very Weird Christmas." The Computer
  Lab, not unaware of other developments in their field, also sells
  the Voyager electronic book version of Gibson's Neuromancer
  trilogy for $19.95, which is barely more than the paperbacks cost
  and runs well on the PowerBooks. Highly recommended for the
  cyberpunk in your life.
 
    The Computer Lab -- 703/527-6032 -- 703/527-6207 (fax)
      72531.3473@compuserve.com
    Eastgate Systems -- 800/562-1638 -- 617/924-9044
      76146.262@compuserve.com
 
 
Reviews/14-Dec-92
-----------------
 
* MacWEEK -- 07-Dec-92, Vol. 6, #43
    Lemmings -- pg. 85
    MicroLeague Baseball -- pg. 85
    Cogito -- pg. 86
    Mouse Yoke -- pg. 86
    Hellcats Over the Pacific -- pg. 86
    Red Baron -- pg. 87
    MouseStick -- pg. 87
    Railroad Tycoon -- pg. 90
    A-Train -- pg. 90
    Kid Pix Companion -- pg. 90
    Kid Works 2 -- pg. 91
    Minotaur -- pg. 91
    SimLife -- pg. 91
    Prince of Persia -- pg. 92
    Poetry in Motion -- pg. 92
    Storybook Weaver -- pg. 92
    Swamp Gas Visits Europe -- pg. 93
    S.C. Out -- pg. 93
    Creepy Castle -- pg. 93
    Super Tetris -- pg. 94
    The Tinies -- pg. 94
    Wordtris -- pg. 94
    Time Treks -- pg. 94
    BattleChess -- pg. 96
    Falcon MC and Spectre Supreme previews -- pg. 96
    L-Zone, Museum or Hospital -- pg. 98
    Grandma & Me, Arthur's Teacher Trouble -- pg. 98
    Cosmic Osmo -- pg. 100
    Sherlock Holmes -- pg. 100
    Baseball's Greatest Hits -- pg. 100
 
 
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