TidBITS#948/06-Oct-08
=====================
  Issue link: <http://db.tidbits.com/issue/948>

  Although it doesn't directly impact customers right now, this week's 
  big news was Apple lifting its overly restrictive iPhone 
  non-disclosure agreement; iPhone software developers can now 
  communicate with one another freely (and technical books in the 
  pipeline can finally be published), which should result in better 
  applications in the future. In other news, AOL Instant Messenger 
  (AIM) makes an unexpected return to the Mac, Easy Wi-Fi simplifies 
  hotspot access on the iPhone or iPod touch, and a French newspaper 
  article claims that older Mac Pros could be poisoning owners. Joe 
  Kissell starts writing a review of iPhone games and realizes that 
  the task isn't so simple, and Adam revels in the font of 
  typographical goodness that is Bravefont. We're also extremely 
  excited to celebrate the fifth anniversary of Take Control with a 
  big half-off sale! In the TidBITS Watchlist, we cover the releases 
  of Apple TV 2.2, Firefox PDF Plugin for Mac OS X 0.9.9, iTunes 
  8.0.1, SousChef 1.0, OmniWeb 5.8, Quark Publishing System 8, Drive 
  Genius 2.1, and You Control: Desktops 1.3.

Articles
    Font Puns Galore in Extensis's Bravefont Trailer
    Take Control News: 50%-Off Sale to Celebrate 5th Anniversary
    Apple Allows Developers to Talk about iPhone Software
    Older Mac Pros Toxic or Just Smelly?
    The Return of AIM (in Beta)
    Easy Wi-Fi Enters Hotspot Passwords for You
    The iPhone Game Review Conundrum
    TidBITS Watchlist: Notable Software Updates for 06-Oct-08
    Hot Topics in TidBITS Talk/06-Oct-08


------------ This issue of TidBITS sponsored in part by: --------------

* READERS LIKE YOU! Support TidBITS with a contribution today! 
  <http://www.tidbits.com/about/support/contributors.html> 
  Special thanks this week to Ernesto Baclig, Joseph L. Walters, 
  Eric Wisti, and Abdulkarim Alzuhair for their generous support!

* Fetch Softworks: Fetch 5.3 has WebView, the easy way 
  to view files in a browser and copy Web addresses from Fetch. 
  Also a new look for Leopard, droplet shortcuts, and more. 
  Download your free trial version! <http://fetchsoftworks.com/>

* WebCrossing Neighbors Creates Private Social Networks 
  Create a complete social network with your company or group's 
  own look. Scalable, extensible and extremely customizable. 
  Take a guided tour today <http://www.webcrossing.com/tour>

* Bare Bones Software's BBEdit 9.0 -- A burly upgrade introducing new 
  capabilities like Projects, non-modal Find and Multi-File Search, 
  editing in browsers, text completion, Scratchpad, new Ruby module, 
  better JavaScript, ObjC, Obj-C++, YAML <http://www.barebones.com/>

* MARK/SPACE, INC: If you have a smartphone, we can sync it! 
  Sync your address book, calendar, notes, music, pictures, and 
  more from your BlackBerry, Windows Mobile or Palm OS mobile 
  phone to your Mac. <http://www.markspace.com/bits>

* VMware Fusion. The most seamless way to run Windows on your Mac. 
  Backed by nearly a decade of proven virtualization technology. 
  Try VMware Fusion today for free, or order online for only $79. 
  Visit: <http://www.tidbits.com/about/support/vmware-fusion.html>

* Microsoft's MacBU: Supporting Mac users with Office 2008. 
  Straighten up your Office with the latest updates to Word, 
  Excel, PowerPoint, and Entourage. Update today at Mactopia! 
  <http://www.microsoft.com/mac/downloads.mspx>

* ConceptDraw Office adds real business power to Microsoft Office 
  and Apple's iWork. Whether you need project management, business 
  graphics, or mind mapping, it's all easily created on your Mac! 
  Buy today for only $499! <http://www.conceptdraw.com/tb>

* Circus Ponies NoteBook: The easy way to get organized 
  on the Mac. Control your notes. Track your tasks. Manage 
  your projects. Organize your life. Try NoteBook right now, 
  free for 30 days! <http://www.circusponies.com/tidbits>

---------- Help support TidBITS by supporting our sponsors ------------


Font Puns Galore in Extensis's Bravefont Trailer
------------------------------------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/9790>

  Extensis has set a new standard for pre-release promotion of a 
  software product - the font management tool Suitcase Fusion 2, due 
  out soon - with a hilarious spoof trailer for Bravefont, "a 
  historical, romantic, action-adventure, science fiction drama" 
  featuring Stone Serif (Citizen Kern), Lucida Blackletter, Sean 
  Symbol, and Corvina Skyline (My Big Fat Greeking Wedding) and with a 
  supporting cast including Gill Sans (The Fontographer's Wife) and 
  Dom Casual (It's a Wonderful Ligature). Go watch the video, and pay 
  close attention so you don't miss any of the jokes.

<http://www.suitcasefusion2.com/preview.html>


Take Control News: 50%-Off Sale to Celebrate 5th Anniversary
------------------------------------------------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/9797>

  It's almost hard to believe, but we're coming up on the 5th 
  anniversary of the Take Control ebook series. To celebrate, we're 
  offering a 50% discount on all the ebooks in our catalog - just use 
  this link to browse through our titles (check all the tabs!) with 
  the necessary coupon code pre-loaded; the discount appears once you 
  add items to your cart. The sale will continue through Tuesday, 
  14-Oct-08. (The sale is only for ebooks, though once you buy a Take 
  Control ebook you can get a print copy - discounted by the full 
  cover price - via the Print link on the first page of the PDF.)

<http://www.takecontrolbooks.com/catalog.html?14@@!pt=TB948-TC5&cp=CPN81006TC5>

  We started Take Control back in October of 2003, publishing our 
  first title - Joe Kissell's "Take Control of Upgrading to Panther" - 
  simultaneously with Apple's release of Mac OS X 10.3 Panther. By the 
  time Tiger rolled around in April of 2005, we were ready with four 
  ebooks for what's called in the industry a "day and date" release, 
  and we repeated that feat with five ebooks for Leopard in October of 
  2007.

  Over that time we've published 58 Take Control titles, more free 
  updates than I have time to count, and a slew of new editions that 
  we've always offered at a discount to owners of previous editions. 
  Added up, that's nearly 8,000 pages of text! All 58 books, combined 
  with the ebook versions of my iPhoto Visual QuickStart Guide and the 
  Macworld Superguides that we resell, have sold over 155,000 copies. 
  That may not be Harry Potter territory, but it's done a bang-up job 
  of helping us and our authors pay the rent and keep the lights on.

  But the real story here is the confidence you, our readers, have 
  shown in us. Back in 2003, an electronic book that existed only in 
  PDF format was an oddity at best. While we worked hard to address 
  the criticisms of PDFs in general, and ebooks in particular, you 
  trusted us enough to buy those first titles and to come back for 
  more (some readers have complete collections!). There's little more 
  terrifying than starting a business with a product that almost no 
  one has ever purchased before. The initial success of our first 
  books and your words of support gave us the incentive to publish 
  more titles and devote more time and resources to improving Take 
  Control. That has resulted in some of our most popular titles, like 
  Joe's "Take Control of Mac OS X Backups" and Glenn Fleishman's books 
  on AirPort networking.

  Not everything we've tried has worked out so well. We had high hopes 
  for translations, but the difficulty of marketing in multiple 
  languages and markets proved overwhelming. Our furthest foray from 
  the computer industry - Joe Kissell's "Take Control of Thanksgiving 
  Dinner" - is an excellent book (and we still rely on it every 
  year!), but has been a commercial failure. And despite constantly 
  beaming powerful mind rays at Cupertino, Apple still hasn't released 
  an iPod that's ideal for reading PDF-based ebooks (the iPhone and 
  iPod touch can be made to, but it's not yet the experience we want).

  Nevertheless, stay tuned, because we're always working on new and 
  updated ebooks, and we have a number of other ideas that we're 
  trying to implement, ideas that might change the world of electronic 
  books as much as Take Control did back in 2003.


Apple Allows Developers to Talk about iPhone Software
-----------------------------------------------------
  by Glenn Fleishman <glenn@tidbits.com>
  article link: <http://db.tidbits.com/article/9793>

  Apple dropped a bombshell in one of its typically unsigned 
  quasi-blog posts last week, noting that the non-disclosure agreement 
  (NDA) that prevented developers of software for the iPhone and iPod 
  touch from publicly discussing their work had been dropped for 
  iPhone software that had been released. 

<http://developer.apple.com/iphone/program/>

  Apple will release a new developer contract in about a week that 
  will still restrict those in its program from discussing unreleased 
  iPhone software and unannounced features, reasonably enough. But 
  everything else will apparently be fair game, which is a smart move 
  for Apple and the platform.

  The NDA, euphemistically called the FNDA by one prominent 
  independent developer - you can guess what the F might stand for - 
  prevented the formation of a community of programmers that could 
  learn from one another, easy sharing of tips, and the ability for 
  developers to choose to release code openly with or without 
  restrictions. Brent Simmons of NewsGator immediately started up a 
  developer mailing list, though he expects it might be superceded by 
  something more official.

<http://lists.ranchero.com/listinfo.cgi/iphonedev-ranchero.com>

  Some developers had chosen to violate aspects of the NDA, but none 
  have been punished as far as we are aware.

  Because Apple never discusses these kinds of decisions it's hard to 
  know why it took so long for the NDA to be lifted. It may have been 
  the news that an iPhone programming book had to be cancelled, that a 
  message describing why a program was rejected from the App Store had 
  an NDA notice at the bottom, that an increasingly large number of 
  developers were angry, or even that a major Apple partner 
  complained.

  Whatever the reason, more discussion and collaboration typically 
  means better software and a richer platform. Let's hope Apple's next 
  move is figuring out how to more transparently discuss what it won't 
  allow in applications for the App Store (see "Developers Could Turn 
  Away from iPhone App Store," 2008-09-25). Given the lifting of this 
  utterly unreasonable NDA on shipping software, a change in App Store 
  restrictions and review process seems more likely.

<http://db.tidbits.com/article/9784>


Older Mac Pros Toxic or Just Smelly?
------------------------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/9795>

  A TidBITS reader in France who wishes to remain anonymous has 
  alerted us to a tempest brewing around older units of the Mac Pro 
  line. Apparently, users noticed a strong smell emanating from the 
  machines, particularly when they were new, and the French newspaper 
  Liberation just published an article about the experiences of a lab 
  researcher who reportedly analyzed the emissions and found volatile 
  organic compounds, including benzene, a known carcinogen. 

<http://translate.google.fr/translate?u=http%3A%2F%2Fwww.liberation.fr%2Fterre%2F010133618-mac-pro-le-pepin-toxique-pour-apple&hl=fr&ie=UTF-8&sl=fr&tl=en>
<http://en.wikipedia.org/wiki/Benzene#Health_effects>

  AppleCare representatives in France contacted by our reader 
  confirmed the problem as affecting Mac Pros built before 2008 but 
  refused to put it in writing. Apple spokesman Bill Evans told 
  Macworld, "We have not found anything that supports this claim, but 
  continue to investigate it for the customer."

<http://www.macworld.com/article/135835/2008/10/macpro_benzene.html>

  Apple's discussion forum contains posts from 2007 from users who 
  experienced the smell, some of whom had their Macs replaced under 
  AppleCare. In some cases, the smell may have been related to a seal 
  near the power supply, small plastic strips on the access door, or 
  the thermal compound on the processor heat sinks. Many, though not 
  all, of the affected Macs were built in China. 

<http://discussions.apple.com/thread.jspa?threadID=962025>
<http://discussions.apple.com/thread.jspa?threadID=1285988>
<http://www.mac-forums.com/forums/apple-desktops/61705-mac-pro-has-odor-problem-3.html>

  The discussion thread started by our reader (reportedly after having 
  several previous attempts deleted by Apple) hasn't generated nearly 
  the number of "me too" posts as the 2007 threads, although some Mac 
  Pro users who haven't experienced the smell are expressing concern.

<http://discussions.apple.com/thread.jspa?threadID=1733919>

  It's difficult to know what to suggest with regard to this issue. 
  Strong smells coming from a computer aren't likely to be a good 
  thing, although without careful analysis, it's impossible to know 
  whether the compounds being emitted are actually toxic, and if 
  they're being emitted in concentrations that could pose a health 
  risk. Plus, the machines in question are nearly a year old at 
  minimum, so if there was a manufacturing problem, Apple has 
  undoubtedly addressed it months ago. There seems no reason to 
  suspect current Mac Pro units, but if you have a pre-2008 Mac Pro 
  that emits a strong smell, or did for some time when it was new, you 
  may wish to contact Apple about it.


The Return of AIM (in Beta)
---------------------------
  by Glenn Fleishman <glenn@tidbits.com>
  article link: <http://db.tidbits.com/article/9792>

  AOL, which I often forget still exists and has millions of users, 
  has released a beta test version of AOL Instant Messenger (AIM) 
  rebuilt from scratch. The first glimmer of a revised version since 
  February 2004 - according to the folks at CNET's Webware - AIM for 
  Mac 1.0 beta has a few differences from iChat, but nothing that 
  seems significant.

<http://news.cnet.com/8301-17939_109-10054769-2.html?part=rss&subj=news&tag=2547-1_3-0-5>
<http://beta.aol.com/projects.php?project=aimformac>

  The interface features a design and icons that are similar to 
  Apple's AIM-connected iChat software, although audio and video 
  options are missing. Screen sharing via instant messaging is unique 
  to iChat in Leopard, and thus isn't available in AIM. The beta 
  version of AIM also adds tabbed browsing sessions, something Apple 
  added in Leopard's iChat release as well.

<http://beta.aol.com/projects/aimformac/image/AIMMacScreenshot1.gif>

  As you pass over an entry in the Buddy List, AIM pops up a "flyover" 
  that shows an enlarged version of their buddy icon, how long they've 
  been online (if they allow that detail to be disclosed), and their 
  current status message. 

  AIM allows you to set a more detailed response for when you're away 
  from your computer, including using the name of the person pinging 
  you, which seems quite useful. You can also go crazy and access 
  animated icons and wallpapers and load custom emoticon sets. I'm too 
  old to find that appealing.

  While the software is "integrated" with AOL Mail, that just means 
  there's a mail icon on the bottom of the Buddy List that, when 
  clicked, opens a Web browser and logs you into your AOL Mail 
  account.


Easy Wi-Fi Enters Hotspot Passwords for You
-------------------------------------------
  by Glenn Fleishman <glenn@tidbits.com>
  article link: <http://db.tidbits.com/article/9794>

  The iPhone has many fantastic features, but Apple's choice to 
  disable form-filling and password storage in Mobile Safari means 
  lots of tedious re-entry of data. At hotspots, this can be 
  particularly irritating if you have an account, and have to dig out 
  the details, tap them in, and inevitably - as I do - make a mistake 
  in the process. (Apple might have removed this feature for security 
  reasons, but could have allowed it with an App Store-like 
  requirement to enter a password that's good only for a time-limited 
  session.)

  Devicescape solved this problem years ago with software that can run 
  under Mac OS X and Windows and on an increasingly large number of 
  mobile devices, mostly smartphones. Their software works in concert 
  with an account you maintain on their servers that contains any 
  network information you choose, including encryption keys for home 
  networks.

  A year ago, I wrote about Devicescape's Connect software  (see 
  "Connect More Easily to Wi-Fi Hotspots with the iPhone," 
  2007-09-17), which required a jailbroken iPhone. This software has 
  finally been released with Apple's approval via the App Store as the 
  $1.99 Easy Wi-Fi.

<http://db.tidbits.com/article/9182>
<http://tidbits.com/resources/2008-10/devicescape_easywifi.jpg>
<http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=288328989>

  Easy Wi-Fi's price is noted as introductory; previously, Devicescape 
  hasn't charged consumers for their product, but they might be 
  testing the waters in this market since there's nothing quite like 
  what they're offering. Since I'd suggest that every iPhone and iPod 
  touch owner who uses hotspots buy this software, perhaps they could 
  make a few dollars this way.

  Even though I have a Boingo Wireless subscription that gives me 
  access to tens of thousands of U.S. locations for a flat monthly 
  rate, Boingo doesn't offer iPhone software yet, so I must tediously 
  find and enter my login information through partner pages on the 
  hotspots that Boingo aggregates. Devicescape supports hundreds of 
  hotspot network credential-entering systems, including Boingo's, so 
  it's a neat pairing that saves me money (Boingo) and time plus 
  frustration (Devicescape).

<http://www.boingo.com/>

  Beyond plugging in hotspot passwords, you can enter home network 
  keys and then choose a set of buddies with whom to share those keys 
  automatically through the software. While you can, of course, give 
  friends and colleagues the passwords for your network, Devicescape's 
  approach lets you change your network password without alerting your 
  friends, remove friends or colleagues from having access, and 
  obviate others' need to enter your password details.

  Devicescape doesn't currently offer enterprise authentication 
  presets through 802.1X, also known as WPA/WPA2 Enterprise. Apple 
  added 802.1X support through the use of a separate provisioning 
  application with the iPhone 2.0 software release. 


The iPhone Game Review Conundrum
--------------------------------
  by Joe Kissell <joe@tidbits.com>
  article link: <http://db.tidbits.com/article/9791>

  I was intending to write a simple review of three iPhone/iPod touch 
  games from Ambrosia. Having played all the games quite a few times, 
  I felt more than qualified to comment on their strengths and 
  weaknesses at suitable length and make some sort of overall 
  recommendation. However, in the process of working on the review, I 
  realized I had a problem on my hands involving the number of 
  competing games and the way the iTunes App Store works.

  So I am going to tell you about the games in a moment. But first, I 
  must say a few words about why I'm reviewing these particular games, 
  and why reviewing iPhone software - and casual games in particular - 
  is problematic.


**Games for Non-Gamers** -- I should confess up front that I'm not 
  much of a gamer, in the same way that Pluto is not much of a planet. 
  The only game on my Mac is the one that came with it (Chess, which 
  I've never played - that is, I've played chess but not Chess). In 
  fact, I actively dislike and avoid most games of any kind, from 
  board games to football. However, I do like solving problems, so 
  certain kinds of puzzles appeal to me. In addition, I sometimes get 
  into a work-avoidance mode where there's some urgent project I want 
  to put off at all costs (like finishing up a Take Control book 
  that's past its deadline), and at times like that, I can certainly 
  convince myself of the need to spend _just one more hour_ unjumbling 
  words or matching jewels or whatever.

<http://news.nationalgeographic.com/news/2006/08/060824-pluto-planet.html>

  So, on those relatively uncommon occasions when I play games, I 
  favor the so-called casual games, which is to say simple, one-off, 
  single-player puzzles that require no ongoing commitment. When I 
  play them, I play obsessively for a few hours or a few days, and 
  then I spontaneously lose all interest and don't touch them again 
  for months.

<http://en.wikipedia.org/wiki/Casual_games>

  When it came time to equip my new iPhone with some casual games to 
  help me through my hours of need, I downloaded a trio of offerings 
  from the well-known and respected developer Ambrosia Software: Mr. 
  Sudoku ($4.99), Aki Mahjong Mobile ($4.99), and mondo Solitaire 
  ($9.99). (Ambrosia also sells mondo Top 5 Solitaire, which features 
  just the five most popular solitaire games and costs $2.99; I didn't 
  try that version.)

<http://www.AmbrosiaSW.com/games/mrsudokumobile/>
<http://www.AmbrosiaSW.com/games/akimobile/>
<http://www.AmbrosiaSW.com/games/mondomobile/>
<http://www.AmbrosiaSW.com/games/mondotop5mobile/>

  In fact, I began reviewing early versions of the three games some 
  time ago (one of which, Aki Mahjong, originally cost $9.99). All 
  three have been updated at least once since I first played them, and 
  it's a good thing, too: I had some serious complaints about the 
  initial versions of all three programs that were later remedied with 
  free updates.


**The Problem of Review Criteria** -- Ordinarily, a software review 
  consists of describing a program's features and interface, outlining 
  its pros and cons, mentioning any problems encountered, and wrapping 
  up with a bottom-line recommendation of some sort. That end result - 
  yes, you should use this; no, you shouldn't - depends a great deal 
  on what your other options are. I might recommend a one-of-a-kind 
  program despite significant flaws if there's no other good way to 
  get the job done. Conversely, if I'm reviewing a program with 
  obvious competition (for instance, a Web browser), my recommendation 
  can't be isolated from the other programs; it must take into account 
  what a user could choose instead, so it would be irresponsible of me 
  not to have at least a passing familiarity with that other software. 
  Likewise, cost plays into a recommendation: I might recommend an 
  average but cheap program over a fantastic but wildly expensive 
  alternative because it's a better value.

  When I posted my latest table of Mac backup software (see "Monster 
  List of Mac Backup Software Updated," 2008-09-14) - which didn't 
  include actual ratings or recommendations, by the way - I bemoaned 
  the fact that with around 100 choices, it's difficult for anyone to 
  compare their options and make an informed decision. But at least 
  with backup software, the available programs differ widely in their 
  range of features, so you could quickly narrow down your choices to 
  (for example) only those that support Amazon S3 or offer encryption 
  if those features are important to you.

<http://db.tidbits.com/article/9769>

  You can probably see where I'm going with this: casual iPhone games 
  of the sort I'm looking at have, essentially by definition, quite 
  small feature sets, as well as a narrow range of prices. So the more 
  choices there are, the more difficult it becomes to make a 
  recommendation - or, indeed, even to determine reasonable review 
  criteria.

  Let's consider Sudoku first, as the most extreme example. The game 
  itself is about as simple as they get: based on a limited number of 
  initial clues, fill in a 9-by-9 grid with the numbers 1 through 9 
  such that every column, every row, and all nine 3-by-3 subgrids use 
  each digit exactly once. You can play the game with nothing more 
  than a piece of paper and a pencil. Therefore, beyond a few basics, 
  a computerized Sudoku game neither needs nor benefits from lots of 
  features.

  Back in July 2008, when Dan Frakes did a round-up of iPhone Sudoku 
  apps for Macworld, he found a mere 18 to choose from (and ended up 
  reviewing three in depth). Now, a couple of months later, I've 
  counted 41 Sudoku games on the App Store, ranging in price from free 
  to $5.99.

<http://www.macworld.com/article/134522/2008/07/iphonesudoku.html>

  I thought it was silly that there are (at the moment) 11 
  "flashlight" apps for the iPhone, whose main function is to turn the 
  screen completely white. But 41 Sudoku apps - that's way beyond 
  silly. As with backup software, having more choices is not 
  necessarily a good thing.

  It's probably fair to say that no one - not an ordinary user, not a 
  hard-core Sudoku addict, and not even a dedicated software reviewer 
  - is going to download, play, and try to compare 41 different Sudoku 
  programs. Although even an investment of $5.99 is not much, most 
  people prefer to know what they're getting before shelling out 
  money. Unfortunately, the iTunes Store currently offers no way to 
  try an app for free and then later pay to license it, as is common 
  with Mac OS X software. As a result, a number of developers offer 
  two (or more) versions of their programs - usually a free, limited 
  version along with a full, paid version. In the case of Sudoku apps, 
  all nine that are free are limited versions (generally meaning they 
  have a small, fixed number of puzzles to choose from) that serve as 
  demos for their paid counterparts. Of course, downloading even nine 
  Sudoku games is a stretch, and most of the competitors (including 
  Ambrosia's Mr. Sudoku) don't come in free versions anyway.

  My point is: in a tiny field so crowded with apps doing essentially 
  the same thing, any reviewer is going to have a tough time making a 
  good recommendation one way or another. The same goes, to a lesser 
  extent, for solitaire (31 choices by my count) and mahjong (11 
  choices). I can't really tell the world's iPhone developers to 
  un-develop their redundant games and make something more useful 
  instead, but I do hope that in the future we see more genuine 
  variety rather than innumerable variations of the same thing.

  Now that I've gotten that off my chest, I can tell you a bit about 
  these three games. If I may give away the punch line: I liked them 
  all reasonably well on their own but, to the extent I could compare 
  them with other games, I found them wanting, and can't 
  enthusiastically recommend that you buy them.


**Mr. Sudoku** -- I must admit I kind of got off on the wrong foot 
  with Mr. Sudoku. The first time I played the game, it introduced 
  itself to me by saying, "Mr. Sudoku!" in a loud, excessively 
  friendly voice, thus irritating me (and the people nearby) when I 
  thought I was going to play a quiet, solitary game. I quickly found 
  the setting to turn off the sound. Note to all Sudoku developers: 
  sound doesn't really help this game, and gratuitous sound hurts.

  You can choose any of several predefined games in four difficulty 
  levels. Once you've played all the games in the list, though, you 
  have to tap the + button to add a new game (of whatever difficulty 
  level), and then select it to play that game. (You can choose 
  whether completed games remain in the list or are hidden.) This 
  arrangement lets you keep track of multiple unfinished games at once 
  (the app keeps track of your elapsed time and progress on each one), 
  but seemed unnecessarily complicated to me. I'd have preferred 
  simply tapping a single button to determine difficulty and working 
  through a single game until I finished it. At the very least, it 
  would be nice for the list to repopulate itself after you've 
  completed each game - perhaps by adding a new game at the same or 
  next-higher difficulty level.

  As with other iPhone Sudoku games, you can enter a number into a 
  square by tapping the square to select it and then tapping a number 
  (the numbers appear in a row when your device is held vertically, or 
  in a 3-by-3 grid when it's held horizontally). Oddly, the number 
  buttons appear only when a square is selected and disappear after 
  you've entered the number; I found this distracting. In addition to 
  highlighting the selected square, Mr. Sudoku highlights the current 
  row, column, and 3x3 block, which can be helpful aids to play.

  Mr. Sudoku's marquee feature appears to be the option to draw 
  numbers on the screen with your finger rather than tapping a button, 
  but this required much more effort and was far more error-prone. In 
  my opinion, it detracted from the game rather than adding to it.

  To jot a note to yourself of a number that might work in a given 
  square, you can tap a pencil icon before tapping (or drawing) the 
  number. There's also a button to clear your entry in any square. In 
  addition to being able to turn sound effects (and music) on and off, 
  you can toggle real-time display of mistakes - a common feature in 
  computerized Sudoku games.

  And that's about it. Game play itself was no better or worse than 
  any other form of Sudoku I've tried. But I kept feeling as though 
  the app was trying too hard, and that a simpler design would have 
  been better. Just to give myself some basis of comparison, I 
  downloaded a few of the free Sudoku apps. Most of them turned out to 
  be significantly worse - surprising because this simple game should 
  be as hard to mess up as boiling water - but one, Sudoku for iPhone 
  from Mighty Mighty Good Games, was significantly better in my 
  opinion (largely as a result of having fewer distracting gimmicks), 
  so that's what I ended up playing most of the time. (The paid 
  version, which costs $2.99, has 360 puzzles and a variety of color 
  schemes, whereas the free version has 20 games and three color 
  schemes.)

<http://mmggames.com/products/sudoku/>

  Because I've only tried perhaps six or eight iPhone Sudoku games in 
  all, I can't tell you that the Mighty Mighty Good Games version is 
  the best (or even the best value). I can say for sure that Mr. 
  Sudoku is far from the worst (a left-handed compliment, I know) but 
  also a poorer value than at least one of its competitors.


**Aki Mahjong** -- Mahjong (or mah-jongg) is a simple yet challenging 
  matching game. In mahjong solitaire, the form you typically find in 
  computerized versions, you begin with tiles stacked up in any of 
  numerous configurations. Then you have to select two tiles with the 
  same design, neither of which is blocked by tiles on both left and 
  right sides, to remove them from the stack. The trick is to figure 
  out how to remove the tiles in the right order so that you don't end 
  up with one tile of a pair stacked on top of another one.

  Aki Mahjong has 12 main layouts, or "levels," and you must 
  successfully complete each before unlocking the next (though you can 
  revisit a completed layout, shuffled differently, at any time). 
  Having chosen a level, you can also choose any of three difficulties 
  (which impose time constraints) or an untimed version, and 
  completing even the easiest variant unlocks the next level. So you 
  don't automatically progress to greater levels of difficulty. The 
  game also includes 25 bonus levels, any of which you can freely 
  choose at any time (again, with your choice of difficulty level). I 
  never quite got why the game distinguished between "main" and 
  "bonus" levels or why it insisted on unlocking a level before moving 
  to another one if difficulty wasn't a consideration. I'd have 
  preferred either a single large set of layouts, any of which can be 
  freely chosen (along with the free choice of difficulty level), or 
  progressive play in which you get expanded options only after 
  demonstrating improved skills.

  Once you've selected a game, you tap two matching tiles to remove 
  them from the board and continue this process until you've matched 
  them all, time runs out, or you lose due to having stacked tiles. 
  Music optionally plays in the background, and you can turn sound 
  effects on and off.

  The graphics display is top-notch: the tiles, background, and 
  animation are all lovely. For better or worse, Aki Mahjong dims 
  tiles that are blocked - it's an aid to gameplay but some might 
  consider it a crutch that reduces the challenge. You can use the 
  usual pinch and drag gestures to zoom in and out or pan the display. 
  However, you can't change the viewing angle, and most frustratingly, 
  rotating the device doesn't rotate the display - it's always in 
  landscape mode, even if the tile configuration is square or oriented 
  vertically.

  The game is (for my tastes, at least) too forgiving. For example, if 
  you get to the point where no further matches are possible (that is, 
  you lose), the game doesn't end; you tap the screen to reshuffle the 
  remaining tiles, but keeping the same configuration. (You can also 
  shake your iPhone at any time to shuffle the tiles.) What you can't 
  do is restart the same game with all the tiles in their original 
  positions so that you can try again to match them in the correct 
  order; the emphasis seems to be on getting you through the game 
  rather than on enjoying the mental challenge. Also, the timer (or 
  timed variants of the game) is weirdly non-linear: you gain time by 
  matching tiles and lose time by accepting hints or reshuffling, 
  rather than having a simple timer run out after a fixed amount of 
  time. I didn't see the point to that extra complexity.

  I tried a few other mahjong games just to get a sense of how Aki 
  Mahjong, you know, stacks up. Again, I found a range - some better, 
  some worse. One free game, Moonlight Mahjong Lite from Midnight 
  Martian, had many of the features I missed in Aki Mahjong. For 
  example, it lets you change the viewing angle with a two-fingered 
  drag or rotate the board with a two-fingered twist; the display also 
  reorients automatically when you rotate the device. You can freely 
  choose from any of four layouts (more are available in the full 
  version, which costs $4.99, the same as Aki Mahjong), and can 
  restart a lost game with its initial tile orientation to try again. 
  On the downside, Moonlight Mahjong's graphics are less attractive 
  than those in Aki Mahjong, with significant jagged edges at some 
  combinations of zoom and angle. Even so, I found myself playing 
  Moonlight Mahjong more often because it annoyed me less on the 
  whole. Thus, once again, I've got to say that Ambrosia's game - 
  neither the best nor the worst of the bunch - would not be my pick.

<http://www.midnightmartian.com/moonlightmahjong/moonlightmahjong.htm>


**mondo Solitaire** -- Finally we come to mondo Solitaire, which 
  includes more than 100 different solitaire card games, including old 
  standards like Klondike and Baker's Dozen, plus about a zillion I've 
  never heard of. Many of the games offer a variety of settings - for 
  example, you can choose to play Klondike with anywhere from two to 
  six suits and change how many cards are flipped at once. If it's 
  variety you're looking for, this app certainly has it.

  If you hold your device vertically while selecting games, you get a 
  list; if you hold it horizontally, you get a Cover Flow-like series 
  of thumbnails of the card layouts. As with Aki Mahjong, however, all 
  actual game play is horizontal. This annoyed me to no end, 
  especially since my old phone had a teensy screen but still offered 
  several solitaire games in portrait orientation. Because of this 
  limitation, you almost always need both hands to play effectively.

  Like Aki Mahjong, mondo Solitaire has unimpeachable graphics. The 
  app also supports one-swipe gestures to undo/redo, cheat, and play 
  out all available cards. Game play is straightforward; if you've 
  played any computerized solitaire game, you should find pretty much 
  all the features you expect here.

  However, two other things about mondo Solitaire seriously bugged me. 
  First, the procedure for moving a stack of cards onto another 
  tableau is odd: you have to tap a card, which puts a paperclip icon 
  on all the cards from there to the bottom; then tap the bottom-most 
  card and drag it to the new location. If you don't tap in exactly 
  the right spot to select the topmost card in a set (meaning the 
  paperclip grabs too many or too few cards), you can adjust its 
  position by holding your finger on the stack, displaying a magnified 
  view of the surrounding area. The problem is, this magnified area 
  tends to be right under your finger so you can't see it - and it 
  doesn't show the paperclip itself, so it's not always clear which 
  cards will be selected. All in all, this seemed too complex of a 
  procedure to accomplish something so basic.

  The other thing I didn't like is mondo Solitaire's game statistics. 
  It doesn't just show you wins and losses. If, at any point during a 
  game, you use the undo gesture (even to correct a simple misplaced 
  tap - in fact, even if you undo and then immediately redo) and you 
  go on to win that game, mondo Solitaire calls that win "tainted." So 
  you'll have a line on the Statistics screen that says, for example, 
  "Won: 4 (2 tainted)." Are you kidding me? Tainted? This is 
  solitaire, for crying out loud, something that's just for wasting 
  time. To be chided for, in effect, cheating simply by using a game's 
  undo feature blows my mind. Tainted! Bah!

  Once again, I downloaded a small sampling of free solitaire games to 
  see what the competition looked like. Once again, I randomly found a 
  free program, Smallware's Sol Free Solitaire, that I liked better. 
  Sol Free supports portrait mode (only, but that's my preference), 
  has perfectly adequate if less-elegant graphics, and a selection of 
  five games (a paid version with 30 games is also available). Game 
  play requires a bit more tapping, but on the whole made me happier 
  than using mondo Solitaire.

<http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287197884&mt=8>


**The Problem Remains** -- All three of these games, by themselves, 
  are perfectly playable and will successfully enable you to avoid 
  work for hours on end. I truly wish, therefore, that I could tell 
  you to go out and buy them, but even though they're inexpensive, I 
  have a hard time recommending them when I know of free games that 
  (in my opinion) are more fun.

  Of course, having tried only a few of the competing programs in each 
  category, I can't tell you what the best Sudoku, mahjong, or 
  solitaire game for the iPhone is. And free is great, but even the 
  paid games in these categories are quite cheap, and it may well be 
  the case that for a few dollars you can have the greatest Sudoku 
  game of all time for just a smidge over nothing. Finding it is the 
  trick.

  I'd like to see more developers offer free trial versions of their 
  iPhone software, but I'd like it even more if Apple made a way to 
  try out full versions for a limited time and unlock them later. 
  Until then, many of us will be playing the increasingly popular but 
  fabulously expensive "Find the Best Game" game.


TidBITS Watchlist: Notable Software Updates for 06-Oct-08
---------------------------------------------------------
  by TidBITS Staff <editors@tidbits.com>
  article link: <http://db.tidbits.com/article/9789>

* Apple TV 2.2 brings security updates to Apple's home media center - 
  in theory, maliciously crafted movie files could result in crashes 
  or arbitrary code execution. More interestingly, the update also 
  brings the Genius feature to Apple TV - hold down the Play/Pause 
  button while a song is playing to display a pop-up menu that lets 
  you start Genius. Other features include an HD tag next to HD TV 
  shows, support for buying HD TV shows, Music Video playlists, 
  shuffle support for music videos, and a Standby menu option accessed 
  from the Settings menu (you can still press Play/Pause for three 
  seconds to put the Apple TV in standby, but only from the main 
  menu). Some people have reported sluggish performance after applying 
  the update; restoring the Apple TV to its factory settings and then 
  downloading and applying the update appears to fix that issue. 
  (Free)

<http://support.apple.com/kb/HT3189>

* Firefox PDF Plugin for Mac OS X 0.9.9 from Sam Gross updates the 
  plug-in that enables Firefox to display PDF files within the browser 
  with the capability to open a displayed PDF in Preview via the 
  contextual menu. The plug-in works only in Firefox 3.0.x on 
  Intel-based Macs running Mac OS X 10.4 or later. (Free)

<http://code.google.com/p/firefox-mac-pdf/>

* PDFpen 4.0.1 and PDFpenPro 4.0.1 from SmileOnMyMac update the PDF 
  editing software with new preferences for OCR prompts and a number 
  of bug fixes to the 4.0 versions released last week. ($49.95/$99.95 
  new, free update for 4.0 users or $25 for previous owners, 11 MB)

<http://www.smileonmymac.com/PDFpen/>

* iTunes 8.0.1 from Apple fixes several bugs related to new features 
  introduced in iTunes 8.0. The Genius feature now plays the current 
  song when you create a new Genius playlist (instead of restarting 
  the song at the beginning) and also syncs its results to an iPod. 
  The VoiceOver accessibility feature is also improved, as well as 
  syncing spoken menus to the iPod nano. This release also fixes a 
  problem when checking for updates at the App Store and no longer 
  deletes HD TV episodes when downloading the SD versions. (Free, 58.5 
  MB)

<http://www.apple.com/itunes/>

* SousChef 1.0 from Acacia Tree Software is a new addition to the 
  world of cooking and recipe management tools (see Andy Affleck's 
  "Cook from Your Mac: 10 Recipe Tools Compared," 2007-09-21). Notable 
  features include an interactive online recipe database, recipe 
  substitute suggestions, and a voice-controlled hands-free mode. ($30 
  new, 7.5 MB)

<http://acaciatreesoftware.com/>
<http://db.tidbits.com/article/9198>

* OmniWeb 5.8 from The Omni Group updates the independent Web browser 
  with support for the latest version of WebKit, so OmniWeb 5.8 now 
  uses the same version of WebKit as Safari 3.1 and has the same core 
  capabilities, such as downloadable fonts, CSS animation, HTML 5 
  media tags, and client-side database storage. Other changes include 
  a fix for a Spaces-related bug, support for non-POSIX file URLs, 
  tweaked toolbar icons, and the capability to masquerade as Google 
  Chrome. Requires Mac OS X 10.4.8 or later. ($14.95 new, free update 
  from OmniWeb 5.x, 19.4 MB)

<http://www.omnigroup.com/omniweb/>

* Quark Publishing System 8, QuarkCopyDesk 8, and QuarkXPress Server 8 
  have been unveiled by Quark in support of QuarkXPress 8. New in 
  QuarkCopyDesk 8, the text and picture editing software, is a 
  redesigned interface, advanced typographical control, and support 
  for East Asian text. Major changes to QuarkXPress Server 8 include a 
  global file format that enables users to open files made with any 
  language version of QuarkXPress 8, and support for native Adobe 
  Illustrator files. Also new to QuarkXPress Server 8 is interface 
  support for 13 languages, spell checking for more than 30 languages, 
  and improved asset management through QPS Connect Client. Quark 
  Publishing System 8, QuarkCopyDesk 8 and QuarkXPress Server 8 will 
  be available in Q4 2008. (Full release notes)

<http://dynamicpublishing.quark.com/qps/>
<http://dynamicpublishing.quark.com/qps/key_features.html>

* Drive Genius 2.1 from Prosoft Engineering updates the disk utility 
  software with the new DriveSlim feature, which enables you to search 
  for and delete files on your hard drive to free up additional space. 
  Delete options include Large File Search and Delete, Duplicate File 
  Search and Delete, Multi-Language Slimming, Universal Binary Support 
  Removal, and Backup. ($99 new, free update from 2.0, 29.5 MB)

<http://prosofteng.com/products/drive_genius.php>

* You Control: Desktops 1.3 from You Software updates the virtual 
  desktop manager with Leopard support, added customization options, 
  and a number of bug fixes. New to this version are improved controls 
  over cursor behavior, options for highlighting the active desktop in 
  the menu bar, and an additional Quartz Extreme transition effect. 
  ($29.95 new, free update, 2.8 MB)

<http://www.yousoftware.com/desktops/desktops.php>
<http://www.yousoftware.com/support/desktops_releasenotes.php>


Hot Topics in TidBITS Talk/06-Oct-08
------------------------------------
  by Jeff Carlson <jeffc@tidbits.com>
  article link: <http://db.tidbits.com/article/9798>

**Favorite Screen Saver?** What screen savers do TidBITS Talk readers 
  use, and is there even a need for such a thing anymore? (12 
  messages)

<http://emperor.tidbits.com/TidBITS/Talk/2243>


**Why no keyboard support for the iPhone/touch** -- Almost all the 
  pieces seem to be in place, so why can't you use an Apple Bluetooth 
  keyboard with an iPhone or iPod touch? Well, there's that one 
  missing piece... from Apple. (11 messages)

<http://emperor.tidbits.com/TidBITS/Talk/2244>


**XML Editor** -- Any text editor will edit XML, but what programs 
  excel at creating well-formed XML? Readers suggest a few options. (5 
  messages)

<http://emperor.tidbits.com/TidBITS/Talk/2245>


**A URL Manager Pro Replacement?** A reader who wants a central 
  location for managing URLs is looking for something modern to 
  replace the aging URL Manager Pro. (3 messages)

<http://emperor.tidbits.com/TidBITS/Talk/2246>


**Return of AIM** -- AOL hasn't forgotten Mac users, but have Mac 
  users forgotten AOL? (1 message)

<http://emperor.tidbits.com/TidBITS/Talk/2247>


$$

This is TidBITS, a free weekly technology newsletter providing timely
news, insightful analysis, and in-depth reviews to the Macintosh and
Internet communities. Feel free to forward to friends; better still,
please ask them to subscribe!

Non-profit, non-commercial publications and Web sites may reprint or
link to articles if full credit is given. Others please contact us. We
do not guarantee accuracy of articles. Caveat lector. Publication,
product, and company names may be registered trademarks of their
companies. TidBITS ISSN 1090-7017.

Copyright 2008 TidBITS: Reuse governed by Creative Commons license.

Contact us at:	  <editors@tidbits.com>
TidBITS Web site: <http://www.tidbits.com/>
License terms:    <http://www.tidbits.com/terms/>
Full text search: <http://www.tidbits.com/search/>
Subscriptions:	  <http://www.tidbits.com/about/list.html>
Account help:	  <http://www.tidbits.com/about/account-help.html>





