TidBITS#1021/01-Apr-2010
========================
  Issue link: <http://db.tidbits.com/issue/1021>

  As Apple fans wait for Saturday's release of the iPad, we have a 
  variety of articles to help you pass the time. Adam examines rumors 
  of Apple's plan to resolve App Store criticisms by allowing 
  franchisees to run stores with different acceptance criteria, and - 
  more interestingly - how Apple will start selling Mac applications 
  in the App Store. He also reports on the return of the popular email 
  client Eudora, not to the Mac, but to the iPad, and ponders just 
  what Apple could do with its $40 billion in cash. In other news, 
  Rich Mogull runs down Apple's answer to critics who consider the 
  iPad just a big iPod touch and Jeff Carlson examines a new MobileMe 
  service aimed at increasing the security of iPhone OS device 
  passcodes.

Articles
    Apple Plans App Store Shakeup with Franchises, Mac Applications
    Eudora Returns... on the iPad 
    What Apple Could Do with $40 Billion
    New Find My Locker Feature Boosts iPhone OS Security
    Apple Unveils big iPod touch


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Apple Plans App Store Shakeup with Franchises, Mac Applications
---------------------------------------------------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/11131>

  A source within Apple's iTunes group has alerted us that Apple plans 
  to revamp the extremely popular but highly controversial App Store. 
  The change most likely to generate discussion will be the addition 
  of franchises that allow anyone who meets Apple's criteria to run 
  their own version of the App Store, but we think the more 
  interesting development is Apple's plan to start accepting Macintosh 
  software as well.

  Although details remain sketchy, the frequent negative press 
  surrounding app rejections and removals has reportedly created 
  significant pressure within Apple. Rather than take a common-carrier 
  approach and open the App Store up to all comers, Apple has opted to 
  go in the other direction, with plans to remove tens of thousands of 
  apps that supposedly offend Steve Jobs, who never anticipated the 
  glut of fart apps. 

  To put the company in a position where it could defend its choice to 
  remove so many apps, Apple iTunes head Eddy Cue reportedly took a 
  page from the plans for the upcoming iBookstore (where Apple doesn't 
  assume it will be the sole supplier of books for the iPad) and came 
  up with the idea of franchising the App Store, thus allowing other 
  companies to run their own versions of the App Store and accept 
  whatever apps they wish.

  According to sources, franchisees would have to meet certain 
  aesthetic and performance criteria set down by Apple, and could sell 
  apps through either desktop applications like iTunes, or through 
  iPhone OS apps like the App Store app. Franchisees would also agree 
  to certain liability clauses should apps they distribute result in 
  any sort of denial of service to a cell carrier's data network or 
  cause other widespread harm. The goal is to allow franchisees to 
  write their own acceptance policies, but to set up the contracts to 
  eliminate the likelihood of malware. 

  This will undoubtedly result in some franchisees accepting a flood 
  of adult applications that Apple has thus far refused, and 
  franchisees will also have an instant customer base among the 
  developers whose apps Apple plans to remove from the App Store. 
  Although franchisees will be free to set their own royalty sharing 
  deals, Apple will take a 10 percent royalty on all sales.

  App developer James Thomson of TLA Systems was positive about the 
  proposed move. "Finally, with these new franchise stores, I can 
  remove all the censorship from PCalc," he said. Thomson made 
  headlines last year when he released a version of his scientific 
  calculator with a profanity filter (see "PCalc Prevents iPhone 
  Profanity," 1 October 2009). His other iPhone app, a LOLcat/Twitter 
  mashup called Twitkitteh, might not meet Apple's new criteria, but 
  Thomson was undeterred. "Hopefully, another store will allow me to 
  realized my true vision for Twitkitteh."

<http://www.pcalc.com/iphone/>
<http://db.tidbits.com/article/10614>
<http://twitkitteh.com/>

  More interesting, in our opinion, is that Apple also plans to start 
  accepting Macintosh applications to the App Store. They'll have 
  their own section of the store, and developers can upload and manage 
  them through iTunes Connect, just as they do with iPhone OS apps 
  now. Developers will still be free to set their own prices, and 
  Apple's standard 70/30 deal will apply. On the user side, Mac 
  applications will be purchased, downloaded, and updated through 
  iTunes, in exactly the same manner as iPhone apps. 

  Jon Gotow of St. Clair Software, makers of Default Folder X and 
  HistoryHound, said, "We're thrilled that Apple is letting us in on 
  the action with the huge user base in the App Store - as Mac 
  developers, we've felt left out with all the iPhone and iPad 
  excitement."

<http://www.stclairsoft.com/DefaultFolderX/>
<http://www.stclairsoft.com/HistoryHound/>

  Developers will be free to sell their Mac applications directly and 
  through other resellers, just as they do now, which will make Apple 
  just another reseller, though one with a store that's located on 
  every Macintosh sold. Our source indicated that acceptance into the 
  App Store will be a non-trivial process for Mac applications, since 
  Apple wants to ensure that it's selling only the best applications, 
  and Apple may require a significantly higher standard in terms of 
  interface design and software quality assurance than many developers 
  are able to meet.

  St. Clair Software's Gotow noted, "I'm confident that we'll meet 
  their acceptance criteria if we ramp up our spending on artwork to 
  the same levels we normally put into development."

  Along with the additional sales opportunities, some independent 
  developers expressed interest in running their own versions of the 
  App Store, Gotow among them. "Being able to open our own app store 
  and accept whatever we judge to be good software will open all kinds 
  of new opportunities." 

  Although the criteria for opening an App Store franchise might be 
  beyond the means of an individual developer, we anticipate that some 
  franchisees will enable the creation of branded sub-stores - perhaps 
  embedded within a Mac application itself - that would enable a small 
  developer to resell products from like-minded indies.

  Though nothing was said about the iTunes Music Store or the upcoming 
  iBookstore, we're hoping the franchise opportunity extends beyond 
  the App Store, since we'd love to run our own online bookstore with 
  just those titles we think are worthwhile. And we're sure that there 
  are numerous sites out there that would sell their grandmothers for 
  the chance to dip a toe into the iTunes music sales business. 
  However, Apple may be less interested in opening up to franchisees 
  in both of those cases, given that there is already plenty of 
  competition that enables Apple to avoid criticism of heavy-handed 
  approval policies.

  ----
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Eudora Returns... on the iPad 
------------------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/11130>

  One of the most popular Macintosh programs of all time will be 
  resurrected this weekend when Apple ships the iPad. Eudora, the 
  venerable email client created by Steve Dorner while at the 
  University of Illinois at Urbana-Champaign in 1988, purchased by 
  Qualcomm in 1992, and maintained through its eventual demise in 
  2006, will return to life as a free iPad-only app. An undergraduate 
  interning at Qualcomm named Paul O'Walty, while engaged on some 
  cleanup of the Eudora group's revision control system, discovered 
  the Eudora source code and decided to port it to the iPhone OS, with 
  the specific intent of seeing if he could get it to run acceptably 
  on the iPad. 

  Although Qualcomm has reportedly signed off on the release of Eudora 
  for iPad, due to O'Walty's reliance on the open-source aspects of 
  the Eudora code base and use of the Mail framework on the iPad, he 
  did admit to some trepidation about whether or not Apple would 
  approve Eudora for iPad, since it replicates the functionality of 
  the iPad's Mail app. Eudora will be available only for the iPad; it 
  wasn't practical to convert it to the small screens of the iPhone 
  and iPod touch.

<http://www.eudora.com/ipad>

  From what I've seen of the beta O'Walty sent me, Eudora on the iPad 
  will look and work as much like the classic version of Eudora as 
  possible given the iPad's multitouch interface. Standard Eudora 
  features like a message preview pane with content concentrator (for 
  showing threaded messages without displaying quoted content) convert 
  well to the iPad's 1024 by 768 pixel screen, which, if you think 
  about it, is significantly larger than the screens commonly 
  available when Eudora was first developed in 1988. Also, the Mailbox 
  and Transfer menus work much as they did in the Mac version, 
  providing quick, hierarchical access to mailboxes without wasting 
  screen real estate on unwieldy panes like other Mac email clients. 
  Fortunately, one of my favorite Eudora tricks - Option-clicking on a 
  piece of metadata in mailbox windows to select messages with similar 
  metadata - is available when the iPad is outfitted with a keyboard 
  via either the iPad Keyboard Dock or a Bluetooth keyboard.

<http://www.tidbits.com/resources/2010-04/Eudora-on-iPad.jpg>

  O'Walty admitted that he had to cut some corners when porting some 
  of the last-century Eudora code to run on the iPad. Although Eudora 
  for iPad looks and works much like the classic program, some of 
  Eudora's traditional - and much-vaunted - flexibility is missing. 
  Most notably, although the essential option "Waste cycles drawing 
  trendy 3D junk" remains (and checking it does reduce Eudora's 
  performance on the iPad), the vast majority of Eudora's 1,031 
  x-eudora-settings options haven't yet been brought over from the 
  original code base. 

  Nevertheless, for die-hard Eudora users, the release of Eudora for 
  the iPad will recreate a familiar and highly productive environment 
  on the new computing device. 

  ----
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What Apple Could Do with $40 Billion
------------------------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/11133>

  After every quarterly earnings call, when Apple reveals just how 
  much cash the company has on hand, that number continues to climb. 
  At the end of Apple's first fiscal quarter of 2010 in January, the 
  company reported $39.8 billion in cash and securities, an increase 
  of $5.8 billion over the previous quarter (see "Apple Reports Record 
  Sales and Profits for Q1 2010," 25 January 2010). By now, it seems 
  entirely likely that Apple has surpassed $40 billion, which is an 
  astonishing amount of money.

<http://db.tidbits.com/article/10950>

  So what could Apple buy with $40 billion? For the moment, the 
  company seems content to sit on the cash, using it as security 
  against a downturn and to pick up the occasional small company for a 
  few hundred million dollars. Commentators have suggested that Apple 
  could buy Sony or Adobe, but that's silly - Apple wants to make 
  Apple products, not the kinds of things that Adobe and Sony make. 
  Similarly, Apple could buy a content company or a cellular carrier, 
  but why bother when Apple can play them off against one another for 
  lower prices?

  If we're going to contemplate silly things Apple could do with its 
  $40 billion in cash, our thinking shouldn't be so constrained. Here 
  then, are our top seven ideas for how Apple could spend its money.


**Design the Mac's Next CPU** -- Apple is happy to let commodity 
  suppliers gouge each other for market share, but Steve Jobs doesn't 
  like being beholden to any one company, Intel included. AMD's chips 
  are a possibility, but our bet is that Apple could take the lessons 
  it learned from designing the iPad's A4 processor and make the Mac's 
  next CPU. An article in the New York Times claims that it can cost 
  as much as $1 billion to create the CPU for a smartphone from 
  scratch, so let's assume that a CPU for the Mac would be a few more 
  billion dollars. It would still be cheap at twice the price if it 
  means Apple can set its own processor future independent of Intel.

<http://www.nytimes.com/2010/02/22/technology/22chip.html>


**Build More Data Centers** -- Although Apple has been happy to rely 
  on content delivery networks like Akamai and Limelight Networks, the 
  company clearly wants to control its own data centers as well, 
  presumably in a push into more cloud computing services. According 
  to an article in Data Center Knowledge, Apple's in-progress data 
  center in North Carolina will cost a cool $1 billion, but you have 
  to assume that Apple would want data centers distributed throughout 
  the world to keep performance of future cloud-based services high. 
  Some of that $40 billion is undoubtedly marked for more data centers 
  in Europe, Asia, and elsewhere.

<http://www.datacenterknowledge.com/archives/2009/07/28/apple-moving-quickly-on-nc-project/>


**Create the iCar** -- You wanted the iPod, you lusted after the 
  iPhone, and you're waiting on tenterhooks for the iPad. But all of 
  that would pale before the iCar. Wired claimed in 2002 that it costs 
  a major car company nearly a billion dollars to bring a car to 
  market, and prices have skyrocketed since then, but Apple has more 
  than enough cash to buy the engineering and design talent necessary 
  to bring the company's legendary attention to detail to the 
  automotive world. GM's AUTOnomy fuel-cell car hasn't yet appeared in 
  2010, as predicted in that 2002 Wired article, but the company is on 
  the ropes, whereas Apple is flying high and isn't afraid to ignore 
  conventional wisdom to do it right. Please?

<http://www.wired.com/wired/archive/10.08/fuelcellcars_pr.html>


**Buy Dell** -- If buying Sony doesn't make sense, why would Apple buy 
  Dell? Remember back in 1997 when Michael Dell said what he'd do to 
  fix Apple? "What would I do? I'd shut it down and give the money 
  back to the shareholders." Dell's market cap is only about $29 
  billion, so Apple could buy Dell, shut it down, and still have $11 
  billion left to play with. Do think you Steve Jobs holds a grudge?

<http://finance.yahoo.com/q/ks?s=DELL>


**Aesthetic Improvement** -- Steve Jobs has long believed in creating 
  working environments that encourage creativity, and what could 
  encourage more creativity than the world's most expensive paintings? 
  Convincing their current owners to part with them might require 
  turning up the Reality Distortion Field, but for a mere $3 billion, 
  Apple could decorate its campus (which already boasts impressive 
  security) with Pollack, de Kooning, Klimt, van Gogh, Renoir, 
  Picasso, and more.

<http://en.wikipedia.org/wiki/List_of_most_expensive_paintings>


**Bigger than Bill Gates** -- The Apple/Microsoft competition is the 
  rivalry between Steve Jobs and Bill Gates writ large. But Gates 
  changed the game by resigning his CEO post at Microsoft to spend 
  more time on the Bill & Melinda Gates Foundation's charitable work. 
  Apple's market cap has nearly equalled Microsoft's; will Steve Jobs 
  retain his desire to create new and better iProducts once Apple 
  passes Microsoft? If not, Apple could change the world with a $40 
  billion investment in the Steve Jobs Foundation, giving it an 
  endowment that's some $6 billion larger than the Bill & Melinda 
  Gates Foundation's $33.5 billion endowment. And just imagine what 
  the world would be like with those two competing to outdo one 
  another in philanthropic works!

<http://www.gatesfoundation.org/about/Pages/foundation-fact-sheet.aspx>


**Half of a Private Island** -- A basic tenet of business is to sell 
  high and buy low, and nothing is lower than Haiti right now 
  following its devastating earthquake. The country has requested 
  $11.5 billion to rebuild the country's infrastructure, which is well 
  within Apple's budget. But Apple wouldn't just rebuild Haiti out of 
  the kindness of Steve's heart; Haiti could become the world's 
  largest company town, enabling Apple to pull out of awkward Chinese 
  manufacturing contracts. Sure, Apple would have to build a chip fab 
  ($3 billion) and some manufacturing plants (a few more billion, 
  undoubtedly), but labor will be cheap for some time to come. Heck, 
  for another $1.5 billion, Apple could build a world-class sports 
  stadium, and although it might not be a good idea in an earthquake 
  zone, a contender for the world's tallest skyscraper in 
  Port-au-Prince would cost only another $2 billion.

<http://www.nytimes.com/aponline/2010/03/16/world/AP-CB-Haiti-Earthquake-Aid.html>
<http://en.wikipedia.org/wiki/List_of_world%27s_most_expensive_single_objects>


**Space, the Final Frontier** -- A Space Shuttle costs about $1.7 
  billion to build, and although the costs of building the 
  International Space Station have been much higher than Apple could 
  have covered so far (making it perhaps the most expensive object 
  ever constructed), it's possible the partner countries would be 
  happy to unload it for $20 or $30 billion. Why would Apple spend so 
  much? Steve Jobs has gone to extensive lengths to procure a liver 
  transplant; what if a zero-gravity environment were to prove 
  necessary to maintain the prescient CEO's health through another 
  round or two of technology paradigm shifts? Sure, it sounds nuts, 
  but with 900 million shares of Apple stock in circulation, avoiding 
  even a small drop in stock price could justify a massive expense to 
  keep Jobs, well, on the job.

<http://www.nasa.gov/centers/kennedy/about/information/shuttle_faq.html#1>
<http://en.wikipedia.org/wiki/International_Space_Station>

  ----
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New Find My Locker Feature Boosts iPhone OS Security
----------------------------------------------------
  by Jeff Carlson <jeffc@tidbits.com>
  article link: <http://db.tidbits.com/article/11134>
  2 comments

  The iPhone, iPod touch, and (imminently) iPad are hot properties, 
  making them attractive targets for thieves. Although Apple has 
  greatly increased security over time (see "iPhone 3GS Offers 
  Enterprise-Class Security for Everyone," 27 July 2009) and has 
  introduced useful features for dealing with lost or stolen devices 
  (see "Find Your Lost iPhone or iPod touch with iPhone OS 3.0," 17 
  June 2009, and "Use Find My iPhone from an iPhone, 30 September 
  2009), one visible weakness has been the use of an optional 
  four-digit numeric passcode to get to the Home screen. Although four 
  digits enable 9,999 possible number combinations, that's nothing for 
  basic cracking software to work through. Plus, most people just use 
  the same four-digit PINs that they use on credit cards, increasing 
  overall vulnerability if the code is cracked.

<http://db.tidbits.com/article/10416>
<http://db.tidbits.com/article/10359>
<http://db.tidbits.com/article/10609>

  In response, Apple has developed an ingenious alternative. Although 
  the four-digit passcode remains the default, a new Find My Locker 
  feature of MobileMe promises extra security that you're more likely 
  to remember. When the service is activated (both on the device and 
  via the Settings page at https://secure.me.com/locker), Apple 
  accesses a private database that recollects the six-digit 
  combination from a locker you used in school.

<http://www.tidbits.com/resources/2010-04/findmylocker_screen.jpg>
<https://secure.me.com/locker>

  When you first sign up, you can choose between your junior high and 
  high school lockers. For users who are more security conscious, a 
  "Gym Locker" subcategory is available for each school era.

  We were skeptical, to say the least, when Apple demoed the feature 
  for us. However, TidBITS security editor Rich Mogull confirmed that, 
  "Yeah, holy cow, that is the same locker I used during gym class in 
  the 8th grade!" Other staff members also had no difficulty 
  remembering their old combinations, which long ago had been burned 
  into their memories by repetition during their formative years. Jeff 
  Carlson successfully associated his gym locker combination by 
  recalling the day when another kid on the basketball court tried to 
  beat him up after gym class.

  TidBITS publisher Adam Engst wasn't as enthusiastic about the 
  technology, noting that he still uses the same combination padlock 
  from junior high when he goes for his daily run. "It's one-fifth of 
  my IQ, half my European shoe size, and my first cat's name in ROT13 
  converted into digits then added together," he said, "and I'm not 
  wild about the fact that Apple knows it." 

  Apple wouldn't comment in response to our increasingly pointed 
  questions about where they're getting the data, and how it can be so 
  specifically targeted; after repeated queries, the spokesperson 
  implied that we should not be asking such questions where others 
  could hear. 

  However, Apple did acknowledge that numbers given to customers who 
  are not yet in junior high will work with the lockers to which they 
  will be assigned when they're older.

  ----
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Apple Unveils big iPod touch
----------------------------
  by Rich Mogull <rich@tidbits.com>
  article link: <http://db.tidbits.com/article/11135>

  In an effort to silence critics who consider the iPad nothing more 
  than a big iPod touch, Apple is releasing a new device called "big 
  iPod touch," with models available for pre-order as soon as Apple 
  updates the online Apple Store today. 8 GB, 32 GB, and 64 GB options 
  will cost $399, $499, and $599, respectively.

<http://www.apple.com/bigipodtouch/>
<http://store.apple.com/us/browse/home/shop_ipod/family/big_ipod_touch>

  Apple spokesperson John Bigbooté said, "Ever since we announced the 
  iPad in January, critics have confused it with a big iPod touch, but 
  nothing could be further from the truth. So, to fill out our mobile 
  product line and eliminate this confusion, we are announcing an 
  actual big iPod touch today. Apple takes customer feedback 
  seriously, and based on the responses to our announcement of the 
  iPad we realized there was clear demand for a larger iPod. big iPod 
  touch is available today for pre-order."

  The new big iPod touch shares the dimensions of the iPad, but uses 
  the processor, memory, and operating system of the current iPod 
  touch. It will run all compatible iPhone OS applications, scaled up 
  to the larger screen size, but it will not support iPad-specific 
  applications. The big iPod touch's body uses the composite plastic 
  materials of the iPod touch, as opposed to the aluminum construction 
  of the iPad.

  Bigbooté told us, "From Apple's perspective, the most exciting 
  aspect of this announcement is that we were able to bring big iPod 
  touch to market in record time thanks to proprietary Mac OS X tools 
  running on high-end Mac Pro workstations." According to sources, 
  Apple engineers were able to design the product quickly by loading 
  their engineering diagrams in Apple's internal computer-aided design 
  software and pressing Command-+ until the schematics were large 
  enough, a feature not available on any Windows-based CAD package.

  As a result of this design process, the screen resolution remains 
  480 by 320 pixels, but each pixel has been scaled up to fill the 
  larger physical screen dimensions. The original iPod touch uses a 
  3.5-inch display, while the big iPod touch shares the iPad's 
  9.7-inch screen. Another consequence is that the headphone connector 
  has been resized to accept the larger 1/4-inch phono plug instead of 
  the common minijack plug. This enables customers to use high-end 
  audiophile headphones without special adapters. However, standard 
  Apple earbuds will require a 1/4-inch-to-minijack adapter, available 
  in the Apple Store for $22.

  In a press release, Apple CEO Steve Jobs stated, "A benefit of this 
  truly special screen design is that iPod touch apps run natively on 
  the device without scaling images or adding black borders. When you 
  hold the device at the proper distance, the images magically come 
  together for a superlative experience." The 55-year-old Jobs claimed 
  that the screen size and resolution clearly differentiate the big 
  iPod touch from the iPad while filling market demand for devices 
  with larger pixel sizes that are more visible to baby boomers.

  Actor, author, and occasional technology pundit Stephen Fry said, 
  "Well as much as my publisher will beat me about the head and 
  shoulders for voyeuristically gawping instead of tip-typing away at 
  my book, we members of the more rapidly aging classes will make the 
  big iPod touch a winner for Apple. I marvel at any device that I can 
  use without a reconnoiter of the flat for my spectacles." Fry is 52 
  years old.

  Another industry analyst, who wished to remain anonymous for no 
  apparent reason, agreed. "This is another master stroke from Apple," 
  he or she said, "instantly silencing iPad critics, filling a 
  just-created gap in their product line, and appealing to a 
  particularly affluent demographic in a single move." Wall Street 
  analysts estimate that 1,500,000 units of the big iPod touch will be 
  pre-ordered in the first week.

  Reactions throughout the Apple world weren't entirely positive. 
  Frequently quoted Apple skeptic Rod Benderleaf wrote on his Tumblr 
  blog, "Like the iMac, iPod, and iPhone before it, big iPod touch is 
  nothing original and is doomed to fail. Without a camera, USB port, 
  or physical keyboard, there's no way it can compete with Microsoft's 
  forthcoming Big Zune or a Linux-based netbook."

  In a related development, Apple rumor sites are reporting evidence 
  of additional new products in Apple's pipeline. The latest version 
  of iTunes includes a hidden icon for a "big iPhone" that shares the 
  same physical dimensions of the big iPod touch. Rumor site sources 
  have also discovered references to an "iMac mini," complete with a 
  tiny keyboard and mouse, and a rack-mountable "big Mac mini" that 
  shares the physical footprint of an Xserve, but which reportedly 
  uses a "special sauce" form of liquid cooling to reduce power 
  consumption and heat generation.

  "If these rumors are true, and all evidence indicates they are, 
  Apple's strategy is nothing short of brilliant!" wrote a 
  pseudonymous poster at AppleInsider. "By completing their product 
  line with new size options, Apple is destroying the market for Apple 
  criticism. I'm particularly hoping for the inevitable 'big iPhone,' 
  since I have large hands and prefer baggy pants with roomy pockets."

  Apple, as usual, refused to comment on the rumors, other potential 
  products, or even whether the company is open today.

  ----
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