TidBITS#1044/13-Sep-2010
========================
  Issue link: <http://db.tidbits.com/issue/1044>

  We're all about digital photography and iOS this week. Tonya Engst 
  leads off with a look at iOS 4.1, what it provides, and how well it 
  works; and Adam Engst examines Apple's loosening of iOS development 
  restrictions and more-transparent App Store review guidelines. Guest 
  writer Jeff Lynch explains how photographers can ensure that digital 
  portfolios look their best on an iPad. Finally, Charles Maurer 
  contributes a detailed editorial - okay, a detailed rant - about 
  what's wrong with today's digital cameras (hint, it's not a lack of 
  features). We're also pleased to welcome our latest sponsor, The 
  Data Rescue Center, and announce a discount on Raskin for those who 
  didn't win in last week's DealBITS drawing. Notable software 
  releases this week include Carbon Copy Cloner 3.3.4, Firefox 3.6.9, 
  PDFpen/PDFpenPro 5.0.1, Safari 5.0.2/4.1.2, iWeb 3.0.2, and 
  Cyberduck 3.6.1.

Articles
    iOS 4.1: Does it Work? Should You Install It?
    Apple Eases iOS Restrictions, Publishes Review Guidelines
    Look Your Best with an iPad Photo Portfolio
    The Data Rescue Center Sponsoring TidBITS
    DealBITS Discount: Save $20 on Raskin 1.1
    What's Wrong with Digital Cameras
    TidBITS Watchlist: Notable Software Updates for 13 September 2010
    ExtraBITS for 13 September 2010


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iOS 4.1: Does it Work? Should You Install It?
---------------------------------------------
  by Tonya Engst <tonya@tidbits.com>
  article link: <http://db.tidbits.com/article/11585>
  11 comments

  As Apple announced last week, iOS 4.1 is now available for download 
  and installation via iTunes. I recommend that you install it, 
  assuming you have an iPhone or iPod touch that can run it, meaning 
  any iPhone or iPod touch other than the first generation of either 
  model. iPad users must wait for iOS 4.2, scheduled for release in 
  November 2010, before they get iOS 4 features.

  Lots of people have already updated to iOS 4.1 without a hitch, and 
  the new features and fixes make it a worthwhile update. Some 
  changes, such as better performance for the iPhone 3G, more complete 
  Bluetooth support, and HDR photos on the iPhone 4, make these 
  devices more useful; other changes, such as iTunes Store TV rentals 
  and the new Game Center, will make them more entertaining to many 
  users. 

  If you have an iPhone 4, you'll find a few iOS 4.1 changes that 
  aren't available on the other devices:

* In the Camera app, HDR (high dynamic range) photo support should 
  help you take a better photo with no extra effort, but at the 
  expense of a few more seconds of post-shutter-click processing. Look 
  for an HDR On/Off button on the screen as you take a photo.

* If you record HD video, you can now upload it via Wi-Fi to YouTube 
  and MobileMe.

* While you hold your phone up to your ear during a call, the 
  proximity sensor should be smarter about realizing that any button 
  taps are being accidentally made by your head, not by your finger. 
  This should prevent some calls from dropping. 

    I've read a few reports that suggest that this fix isn't working 
  for everyone. If it's not working for you, try holding the iPhone 
  normally against your ear and cheek during a call - you may have 
  trained yourself to hold it away from your face because of previous 
  dropped calls. I've also read the suggestion that you may solve 
  residual proximity sensor problems by resetting the iPhone's 
  settings in Settings> General> Reset. Tap Reset All Settings. Of 
  course, you'll now have to recreate various user-generated settings, 
  so don't do this unless your desire for a possible fix outweighs the 
  trouble of losing your settings. You may also want to wait a few 
  days and see if more information becomes available.

  If you have any iOS 4-capable device besides the iPhone 3G, the new 
  Game Center app will appear on your home screen, giving you access 
  to multi-player games.

  And, iOS 4 makes these changes, no matter which iOS 4-capable device 
  you install it on:

* In the iTunes app, you can now rent TV shows.

* Playback controls on AVRCP Bluetooth accessories should all now 
  function properly. For example, buttons on a Bluetooth headset for 
  advancing music to the next or previous track should now work. 
  AVRCP, in case you're wondering, stands for Audio/Visual Remote 
  Control Profile.

* If you have the Nike+iPod device, look for changes in the Nike+ app. 
  According to the impressively detailed article at iLounge about iOS 
  4.1, the Nike+ app now can sync with its Web site and has fancier 
  options for interacting with the site. 

<http://www.ilounge.com/index.php/articles/comments/instant-expert-secrets-and-features-of-ios-4.1-for-iphone-ipod-touch/>

* Parental controls in the Settings app now let you disable FaceTime 
  "phone" calls, as well as the multi-player option in Game Center.

  You can read more about the new features and fixes in "Apple 
  Previews iOS 4.1 and 4.2" (1 September 2010).

<http://db.tidbits.com/article/11559>

  An important additional fix listed in Apple's release notes is 
  better performance for the iPhone 3G. Following up on my article 
  "Speed Up Your iOS 4-Based iPhone 3G " (27 August 2010), I installed 
  the update on my iPhone 3G. I can't tell if the iPhone 3G is exactly 
  as fast with iOS 4.1 as it was with iOS 3.1.3, but it seems about 
  the same. Many reports on the Web confirm my impression. If you'd 
  like to see for yourself, watch the iPhone 3G Speed Test: iOS 4.0 
  version iOS 4.1 video at Lifehacker. Thumbs up to Apple for not 
  leaving the iPhone 3G abandoned on the highway of progress, though 
  it would have been better if iPhone 3G owners hadn't had to suffer 
  months of poor performance and poor communication about the problem. 

<http://db.tidbits.com/article/11549>
<http://lifehacker.com/5628991/iphone-3g-speed-test-ios-40-versus-ios-41>

  Although several people have reported that iOS 4.1 has solved 
  performance problems on the second-generation iPod touch, Apple said 
  nothing about it in the release notes for iOS 4.1.

  Further, a new feature of iOS 4 overall is that notes from the Notes 
  app can sync with MobileMe. In iOS 4.1 Apple inexplicably removed 
  this feature from the iPhone 3G and the second-generation iPod 
  touch. Apple mentions this removal briefly in a support article that 
  was modified last week. Better release notes would have saved time 
  and trouble for those who unexpectedly lost the capability to sync 
  their notes wirelessly.

<http://support.apple.com/kb/HT4191>

  (By the way, several readers have commented that one tip or another 
  in the article about speeding up an iPhone 3G improved the speed of 
  an iPhone 3G running iOS 3.1.3. The  article is likely worth a read 
  if your iPhone - whatever model - is running slowly.)

  Installing iOS 4.1 will take some time, so don't start the update 
  right before you want to leave the house. It took about 30 minutes 
  to download and install iOS 4.1 on my iPhone 3G and about 20 minutes 
  on my iPhone 3GS. In both cases, I was already running iOS 4.0.2. If 
  you're still running iOS 3.1.3, expect the update to take as long as 
  a few hours, especially if you have a lot of content on your device. 


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Apple Eases iOS Restrictions, Publishes Review Guidelines
---------------------------------------------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/11586>

  In an unusual move, Apple last week released a statement announcing 
  changes to the iOS Developer Program License Agreement that relax 
  previous restrictions, possibly with the goal of reducing exposure 
  to antitrust scrutiny. 

<http://www.apple.com/pr/library/2010/09/09statement.html>

  Simultaneously, Apple announced that it would be releasing the App 
  Store Review Guidelines to developers and creating an App Review 
  Board to which complaints about rejections could be addressed. It's 
  none too soon - I'm sure that 99.99 percent of rejections have been 
  for good technical reasons, but the remaining controversial 
  rejections have been embarrassing for Apple and the entire Apple 
  community. Let's look at the App Store issues first.


**App Store Review Guidelines** -- Honestly, the App Store Review 
  Guidelines sound pretty reasonable on the whole, while still being 
  sufficiently vague as to allow Apple to do anything it wants. 
  However, they are written in plain English, and Apple clearly 
  differentiates between apps and books or songs, neither of which the 
  company curates in the iTunes Store. If nothing else, it's nice to 
  have that fact stated officially as well. 

  Apart from the many specific guidelines that will primarily interest 
  developers, Apple lays out some broad themes that boil down to:

* Since lots of kids are downloading apps and many parents don't set 
  parental controls, Apple will pay closer attention to apps that 
  might be inappropriate for kids.

* Apple is looking for apps that do something useful or provide 
  lasting entertainment. The money quote: "We don't need any more fart 
  apps." Thank goodness!

* Put some effort into it. Apple - and serious developers - don't want 
  the App Store to be overrun with amateurish apps. 

* Apple will reject apps for any content they believe is "over the 
  line," where "the line" is defined with a quote from the late 
  Supreme Court Justice Potter Stewart, referring to a no-longer-used 
  definition of obscenity: "I know it when I see it."

* The guidelines are constantly evolving to address new situations.

  Finally, you can appeal to the App Review Board if your app is 
  rejected, but Apple goes on to say, "If you run to the press and 
  trash us, it never helps."

  I hope that last bit proves true in the future, because in the past, 
  it repeatedly appeared that the only reason that bans were lifted 
  from certain apps was because of public outcry, and media coverage 
  that made that public outcry possible. (See the Wikipedia entry on 
  censorship in the App Store for links to coverage). Would Apple have 
  reversed those decisions on its own? Doesn't seem likely.

<http://en.wikipedia.org/wiki/App_store#Censorship>

  Shining a light on situations like this is _exactly_ what the press 
  should be doing - the public does not have a right to know 
  everything about Steve Jobs's private life, but knowing that Apple 
  is rejecting political satire from the App Store is absolutely in 
  the public interest.


**App Development Language Restrictions Lifted** -- Let's look next at 
  the changes to the iOS Developer License Agreement. First, a clause 
  stating:
      
      Applications must be originally written in Objective-C, C, 
      C++, or JavaScript as executed by the iPhone OS WebKit engine, 
      and only code written in C, C++, and Objective-C may compile 
      and directly link against the Documented APIs (e.g., 
      Applications that link to Documented APIs through an 
      intermediary translation or compatibility layer or tool are 
      prohibited).

  has been removed entirely. This clause was added a few months ago to 
  prevent the use of cross-compilers such as Adobe's Flash-to-iPhone 
  compiler (see "iPhone Developer Agreement Change Bans 
  Flash-to-iPhone Compiler," 9 April 2010). The ostensible reason for 
  this was to reduce the likelihood of security vulnerabilities and to 
  avoid the poor interface quality of cross-platform apps.

<http://db.tidbits.com/article/11177>

  Keep in mind that this all happened during Apple's dustup with Adobe 
  over Flash, and while Steve Jobs claimed Adobe started it (see 
  "Steve Jobs Answers (Nearly) All at D8," 11 June 2010), there's no 
  question that emotions were running high and could have resulted in 
  this blanket ban that still managed to target Adobe's 
  Flash-to-iPhone compiler.

<http://db.tidbits.com/article/11346>

  But why the change, and why now? According to a brief New York Post 
  article, Apple's ban of cross-compilers generated antitrust scrutiny 
  from the U.S. Federal Trade Commission and from European regulators. 
  While all parties have refused to comment, if there is truth to the 
  Post's report, Apple's backpedaling would make sense in an antitrust 
  context.

<http://www.nypost.com/p/news/business/eu_ftc_probing_apple_policies_oMCMaVHb9hMMgoyErHK2kK>


**Interpreted Code Allowed in Apps** -- Next, a clause that previously 
  restricted apps from installing or launching other executable code 
  by any means has been recast. Previously, it banned plug-in 
  architectures, calling other frameworks, using other APIs, and 
  downloading or using interpreted code other than code that was 
  provided or approved by Apple.

  That clause continues to ban the downloading and installation of 
  executable code, but explicitly allows interpreted code as long as 
  all scripts, code, and interpreters are packaged within the app and 
  not downloaded. An exception is carved out for code downloaded and 
  run by Apple's built-in WebKit framework.

  Again, this change would seem to be designed to allow developers to 
  create and use their own interpreted languages within apps, as long 
  as they aren't downloaded, which would open up a gaping security 
  hole. And again, along with the technical aspects of the decision, 
  it may also make sense in the context of an antitrust investigation.


**User Data Collection Restrictions Simplified** -- Finally, a clause 
  that was previously quite specific about the situations in which 
  user or device data could be collected has been greatly simplified. 
  Previously, this clause carefully laid out when and how data could 
  be collected (basically, to provide a service or function that was 
  directly relevant to using the app, or for advertising, but then 
  only a subset of data designated by Apple as available for 
  advertising purposes). Now, it simply says that apps cannot collect 
  user or device data without user consent, it must be for enhancing 
  the app or serving ads, and that apps cannot use analytics software 
  to collect and send device data to a third party.

  According to an earlier New York Post article, there could also be 
  antitrust scrutiny associated with Apple's iAd service, and this 
  change to the iOS Developer License Agreement can easily be 
  construed as loosening restrictions on third-party advertising 
  services. In fact, Google has already said as much.

<http://www.nypost.com/p/news/business/ftc_may_bite_apple_LQTRzfCftEc0oNRNSlA3zM>
<http://googlemobileads.blogspot.com/2010/09/update-on-apples-terms-of-service.html>


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Look Your Best with an iPad Photo Portfolio
-------------------------------------------
  by Jeff Lynch <jeffrey.t.lynch@comcast.net>
  article link: <http://db.tidbits.com/article/11582>
  2 comments

  I recently bought an iPad to use as my photo portfolio. Frankly, I 
  believe the handwriting is on the wall, and after a week with my new 
  iPad, I can't imagine going back to a printed portfolio. However, 
  getting your images to look their very best on the iPad is not as 
  simple as it first seems.

  Like many photographers, I use Adobe Photoshop Lightroom 3 to manage 
  my raw files and prepare them to be output as JPEGs. Over the past 
  few years I've developed several different Export Presets that I 
  use, depending upon how the final image will be used, whether in 
  print or on the Web. After exporting several images using my presets 
  and importing them into the iPad using iTunes, I found that not all 
  my images looked as crisp on the iPad as they had in Lightroom on my 
  MacBook.

<http://www.adobe.com/products/photoshoplightroom/>

  Part of the problem is physical. The iPad is not a MacBook and the 
  iPad's 9.7-inch screen is considerably smaller than even the 
  smallest MacBook Pro's 13.3-inch screen. The resolution of the iPad 
  is a fixed 1024 by 768 at 132 pixels per inch, which is considerably 
  less than the MacBook Pro's 1280-by-800 resolution at 101 pixels per 
  inch. These differences ensure that your images will always look 
  better on your MacBook than your iPad. However, there are a few 
  things that you can do in Lightroom to even the playing field a bit.


**Collection Sets & Virtual Copies** -- The first thing is to create a 
  separate Lightroom Collection Set to hold your iPad images. I 
  generally create a Virtual Copy of each image to go into my iPad 
  portfolio and move these into a Landscape or Portrait (horizontal or 
  vertical orientation) collection.

<http://www.tidbits.com/resources/2010-09/ipad_portfolio_collectionset_for_ipad.jpg>

  I separate my images this way so clients looking at my portfolios 
  are not constantly rotating the iPad from horizontal to vertical and 
  back when swiping though the images. Using virtual copies is also 
  important since you'll need to process these images a bit 
  differently than you would a print or Web image.


**Crop for the iPad** -- The next thing you'll want to do is crop each 
  image using the iPad's native 4:3 (1024 by 768 pixel) aspect ratio. 
  If you've ever created images to be used in a projected PowerPoint 
  or Keynote presentation, you'll understand why this is so important. 
  For presentations, you generally want your images displayed as large 
  as possible on the projected screen. The iPad is no different, 
  except you carry the screen with you.

<http://www.tidbits.com/resources/2010-09/ipad_portfolio_crop_for_ipad.jpg>

  Once your image is cropped correctly, there are two Lightroom 
  settings that I've found to make a huge difference in how sharp and 
  vivid your image looks when displayed on the iPad.

* Noise Reduction and Sharpness: To obtain the sharpest image possible 
  I use Lightroom 3's "Sharpening - Narrow Edges (Scenic)" preset and 
  set the Luminance slider in the Noise Reduction panel to zero. Since 
  I'll never display this image larger than 1024 by 768, I don't care 
  if there is a little noise in the shadows. At this resolution it's 
  almost impossible to see the noise onscreen.

* Saturation: I rarely touch the Saturation slider in Lightroom's 
  Basic panel and much prefer the effect that the Vibrance slider 
  provides. For images meant to be displayed on the iPad, however, 
  I've found that setting the Saturation slider to 10 percent seems to 
  work best. I have no quantitative data to back this up, but adding 
  10 percent saturation seems to make the images on my iPad match 
  those on my MacBook more closely.


**Exporting for the iPad** -- The final key I've found after hours of 
  experimentation is to export your images sized to fit the iPad's 
  native resolution exactly, as shown below. This prevents the iPad's 
  Photos app from resizing (and resampling) the images on the fly, 
  which can hurt the quality.

<http://www.tidbits.com/resources/2010-09/ipad_portfolio_export_to_ipad.jpg>

  The difference in image sharpness as displayed on the iPad is 
  significant, and to confirm this I exported several full-size JPEGs 
  taken with my 21-megapixel Canon 5D Mark II. Those 15 MB files 
  looked softer and less vibrant than the 780 KB files exported using 
  the settings in the screenshot above.


**Conclusions** -- The iPad is an incredible device and may change the 
  way we think about personal computing. For a photographer who still 
  meets with clients face-to-face (and if you think face-to-face is 
  passé, you couldn't be more wrong), it's a cost-effective tool for 
  presenting your ever-changing portfolio - whether you're showing off 
  stills or video. It's also a whole lot of fun to play with (but 
  don't tell the kids).

<http://www.tidbits.com/resources/2010-09/ipad_portfolio_display_on_ipad.jpg>

[Jeff Lynch is a commercial, landscape, and nature photographer, blogger, and author based in Sugar Land, Texas.]

<http://jefflynchdev.wordpress.com/>


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The Data Rescue Center Sponsoring TidBITS
-----------------------------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/11596>

  We're pleased to welcome the data-recovery firm The Data Rescue 
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<http://www.thedatarescuecenter.com/>
<http://www.prosofteng.com/>
<http://www.prosofteng.com/products/data_rescue.php>
<http://www.prosofteng.com/products/drive_genius.php>

  When founding The Data Rescue Center in 2009, Prosoft's goal was to 
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<http://www.thedatarescuecenter.com/data_recovery_process.html>

  For drives with physical problems, the costs are of course higher 
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  Although The Data Rescue Center's drive recovery services sound 
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  Thanks to The Data Rescue Center for their support of TidBITS and 
  the Mac community! 


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DealBITS Discount: Save $20 on Raskin 1.1
-----------------------------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/11597>

  Congratulations to James Smith at aol.com, Dave Gerlits at 
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<http://db.tidbits.com/article/11572>
<http://raskinformac.com/>
<https://sites.fastspring.com/raskin/instant/raskin?coupon=TB201009>


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What's Wrong with Digital Cameras
---------------------------------
  by Charles Maurer
  article link: <http://db.tidbits.com/article/11571>
  22 comments

  I feel snappish today, as you can see:

<http://www.tidbits.com/resources/2010-09/croc1.jpg>

  I'm feeling snappish because my wife Daphne's point-and-shoot camera 
  died after only three years of infrequent use, and because I cannot 
  find a sensible replacement. Each "simple" point-and-shoot that I 
  have looked at is more complicated than the next.

  A century ago George Eastman made his fortune with the slogan, "You 
  push the button, we do the rest." Today his successors say, "You 
  read the hundred-page manual, decipher its ambiguities, remember it, 
  and apply its lessons to every picture; and then you push the button 
  and we do the rest."


**A "Simple" Point-and-Shoot** -- Daphne and I decided to buy a 
  Samsung EX1 (in the United States, it's the Samsung TL500 and costs 
  $400). We chose this model by following my advice in "How Not to Buy 
  a Digital Camera" (17 June 2010) for buying a point-and-shoot: we 
  looked for a model with the fewest megapixels that has image 
  stabilization, a zoom lens, and a display that is easy to see. This 
  model has image stabilization, a lens that zooms threefold, and an 
  exceptionally good display. Not only does the display use a kind of 
  LED instead of an LCD, it also tilts and swivels, so that you can 
  adjust the angle to avoid reflections from the sun.

<http://www.samsungimaging.com/learn/digital-camera-camcorder/productDetailView.do?forward=feature&prdCtgSeq=7&langPrdSeq=6096>
<http://db.tidbits.com/article/11362>

  This display is the main reason we chose the camera. I can see the 
  screen flat against the camera even in bright sunlight, unless the 
  sun is reflecting directly off it straight into my eyes, and then I 
  can change the angle of the display and still see it fine.

  A lesser reason we chose the camera is that its sensor has fewer 
  pixels than most other point-and-shoots (10 megapixels) on a 
  somewhat larger sensor. This results in one-half the usual number of 
  pixels per square centimeter, a difference that ought to mean a 
  little less noise and a little more detail in shadows before they go 
  dead black. (But just a little less. To have the clean and broad 
  range of tones of a DSLR requires not one-half the usual density of 
  pixels but 1/20th.)

  Moreover, the EX1 will save unprocessed images as raw files, as well 
  as converting them to JPEGs. When a camera creates a JPEG image, it 
  throws away information. Daphne is usually satisfied with whatever 
  her camera spews forth, but occasionally I want to take a "real" 
  picture when her camera is the only one around. When I edit the 
  picture, I want to have available all of the information in the 
  original photo - a raw file, not a JPEG. Few point-and-shoots will 
  save raw files.

  Like every other point-and-shoot, the EX1 is purportedly simple to 
  use. Indeed, it actually seems to be one of the simpler on the 
  market, which was another attraction. However, this level of 
  simplicity takes a 128-page manual to describe, and, even after 
  studying the manual, I'll be damned if I can figure out what all of 
  the settings do and when to use them.


**Simply Ambiguous** -- For example, look at the picture of the 
  marketing managers below. The manual implies that for the best 
  results I ought to tell the camera which of eight categories a scene 
  falls into, but which category does this picture fall into, 
  "landscape" or "beach & snow"? (It may be hard to tell in this 
  reduced image, but the crocodiles are on a sandy beach and all of 
  the vegetation is growing on sand.)

<http://www.tidbits.com/resources/2010-09/croc2.jpg>

  The manual does not explain how to clarify ambiguities like this, 
  nor does it explain how the various categories are treated 
  differently, so I have no way to determine which to use.

  Alternatively, I could let the camera choose the category by setting 
  it to "smart auto." "Smart auto" chooses among 17 categories, so it 
  appears to be more discriminating (although it does not offer "beach 
  & snow"). But if "smart auto" works and is more discriminating, why 
  would I not use it all the time? The manual gives no clue.

  Or take this next photo. I shot it from a bobbing canoe, so I was 
  worried that the movement of my camera would blur it. The EX1 uses 
  optical image stabilization by default, but since I was unusually 
  worried about camera movement, had I been using the EX1 I would 
  surely have been tempted by another of the camera's features, "dual 
  image stabilization." 

<http://www.tidbits.com/resources/2010-09/croc3.jpg>

  Samsung claims that this feature adds some kind of digital 
  stabilization atop the optical stabilization, and they tout the 
  feature heavily. The setting to choose it is on a dial on the top of 
  the camera, the same dial that lets me choose "smart auto" - which 
  means that I cannot choose both it and "smart auto." But if this 
  feature works well, why wouldn't it be used automatically in every 
  mode? If it works only some of the time, or has some disadvantages, 
  when would I not want to use it? When would it be better to have 
  "smart auto" selection of scene modes and when would it be better to 
  have digital stabilization? The manual explains none of this.


**Simply Absurd** -- If I assume that all of these settings actually 
  do something useful, that they are real features, then I cannot 
  figure out who would use them. I think my wife and I fairly 
  represent the two poles of the photographic market. Daphne knows 
  nothing about photography, and I know rather more than nothing. If 
  Daphne had wanted to take the pictures above, she could not possibly 
  have decided which special setting to use, she could only have 
  chosen "smart auto" and hoped for the best. On the other hand, with 
  her camera I also could not have decided sensibly which special 
  setting to use, so I would have done the same.

  Those features are supposed to help people who want better pictures 
  than they can get from a basic point-and-shoot but who do not know 
  how to use a camera. The industry calls them "transitional 
  features," but the transition is for the industry, not the consumer. 
  Their purpose is to entice people to make a transition from a 
  cheaper to a more expensive camera. They cannot be transitional for 
  learning photography because they are nothing like conventional 
  controls. There is not the ghost of a hint of resemblance. If those 
  features could help anybody learn how to use a conventional camera, 
  then a shortcut to teaching a child to read English would be first 
  to teach him Greek.

  The EX1 is also marketed to serious photographers who want a 
  pocketable camera that they can control, because it can be used in 
  the manual, aperture-priority and shutter-priority modes of a DSLR. 
  Indeed it can be, but to do something routine like adjust the 
  exposure compensation you need to push "menu," right arrow, down 
  arrow, down arrow, down arrow, and "ok" - and that only takes you to 
  the screen that lets you change the setting. Moreover, to bring up 
  exposure information on the display and then hide it so that you can 
  frame the picture, you need to press a button that toggles through 
  four modes. I am not sufficiently serious a photographer to want to 
  put up with this. When I use the camera, I would prefer to use it in 
  its "smart auto" mode. Unfortunately, "smart auto" is too dumb to 
  save raw files.

  "Smart auto" is also arrogant. It will not permit you to modify the 
  exposure if it gets the exposure wrong. This arrogance is almost 
  deserved. I walked around taking pictures in difficult circumstances 
  - bizarre lighting, back-lighting, sun in the picture, nighttime - 
  and every photo came out looking acceptable. However, many of them 
  could have benefited by slightly less exposure, and I'm sure that 
  they all could have been improved by later efforts with the raw 
  files.


**Digicam Cars** -- The Samsung EX1 differs in detail from other 
  digital cameras but as far as I can see, every camera on the market 
  is littered with useless complexities. Canon, Kodak, Nikon, Olympus, 
  Panasonic, Pentax, Ricoh, Samsung, Sony - the user interfaces of 
  every company's cameras range from bad to abominable. For taking 
  pictures, all that a point-and-shoot needs is a button for the 
  shutter plus a three-position switch (off/on/auto-flash), a switch 
  for the auto-timer, and a dial to let you increase or decrease the 
  exposure by halves of an f-stop, in case a picture turns out too 
  dark or too light and you want to try again.

  I can't help imagining what a car would be like if a camera 
  manufacturer built it. The Pentacanakon Zoom 8 does not need a 
  transmission lever or light switches or heater controls because a 
  computer replaces all of these and more. Moreover, the Zoom 8's 
  computer offers numerous useful features not found in a conventional 
  car. For example, it can disable cylinders. The Zoom 8 drives 
  smoothly with eight cylinders, but the computer will also permit 
  driving roughly with seven, or bucking on six, or inching forward on 
  five. Imagine how much gasoline this saves! 

  The Pentacanakon Zoom 8's computer does so many things that it needs 
  a complicated set of menus. Since menus are awkward to read while 
  driving, the more useful settings are programmed into a rank of 
  pushbuttons. Thus, pressing only two buttons in the correct sequence 
  will disable cylinders. In consequence, if you are trying to switch 
  on the radio but push the wrong button, you may find yourself 
  lurching to a crawl during rush hour on the freeway. Fortunately, a 
  single button will floor the gas pedal and keep it floored until you 
  manage to find it and press it again.

  If the cylinder-disabler sounds far-fetched, consider that every 
  camera made today has a set of tiny buttons and associated menus 
  that enable you to take a perfectly good picture then throw parts of 
  it away - controls that make the camera compress the file to various 
  levels as lossy JPEGs, controls that reduce the resolution of the 
  image, and controls that cut off parts of the image wholesale. 
  Cutting off parts of the image is marketed as "Digital zoom! Four 
  aspect ratios! Seven artistic effects!" 

  I often compress or shrink or crop an image, and occasionally I 
  delete the full-sized original after doing so - when using my camera 
  as a photocopier, for instance - but I do this on the computer's 
  large screen, not the camera's minuscule screen, and I cannot 
  conceive of throwing away the original without looking at the lesser 
  version first, to make sure that it's okay. I don't know anybody who 
  would throw away originals automatically and only then look at the 
  lesser version, yet those wonderful "features" do exactly this.

  As for a button to floor the gas pedal, the EX1 has this too: a 
  button to shoot video without the need for deliberately changing 
  modes. If you press this button accidentally, it will helpfully fill 
  your memory card and drain your battery.

  In principle it is possible to ignore many of these "features," but 
  in practice menus often get changed accidentally, either when you 
  try to change some other setting or when you hold the camera in your 
  lap and touch some buttons accidentally, buttons like the "Fn" 
  button on the EX1, which has no evident function save to facilitate 
  destroying images by throwing away resolution. Indeed, it was just 
  such an accident (on one of my DSLRs) that piqued me into writing 
  this article.

  I know that professionals shooting events often want numerous JPEGs 
  instantly, so that they can offer pictures for sale as quickly as 
  possible. Also, snap-shooters will want JPEGs most of the time but 
  might occasionally want the option of going back to the raw file. 
  For these reasons I can understand a setting that would allow saving 
  pictures as JPEGs as well as in a raw format. However, with that 
  exception I cannot see any reason for a camera's being able to save 
  files in any format other than the best it can.


**Better Cameras Aren't Always Better** -- Let me make clear again 
  that I am using the EX1 as an example. As I said, the EX1 is 
  actually one of the simpler models on the market. I am not 
  criticizing Samsung alone, I am criticizing the entire industry. As 
  far as I can tell, every digital camera suffers from needless 
  complexity.

  Or rather, every photographer suffers from his digital camera's 
  needless complexity. I have lost some spectacular pictures because I 
  changed ISO speeds and file formats accidentally while carrying the 
  camera or holding it in my lap. I have finally learned that every 
  time I wake up the camera, I need to push the button that displays 
  those settings, to make sure that they are still correct, and then 
  push the button again so that I do not push another button that 
  changes them.

  Digital images are incomparably more practical than film, and the 
  automation of point-and-shoot cameras is invaluable, but the 
  automation of DSLRs is of virtually no utility. Consider auto-focus, 
  for example. To focus a manual camera I turn the lens until the part 
  of the image that I want to focus on is sharp. This is 
  straightforward and quick. On my DSLRs, I move a switch from "manual 
  focus" to "autofocus," point the camera at the part of the image I 
  want to focus on, depress the shutter halfway until the camera 
  focuses, then move the switch from "autofocus" back to "manual 
  focus," so that I can maintain the focus while framing the photo. 
  This is far from straightforward and is little if any faster than 
  focussing manually, especially if I accidentally press the shutter 
  more than halfway and take the picture before I'm ready. (Mind you, 
  I do realize that some people have difficulty focussing a camera 
  manually. For these folks - my wife is one - fully automatic focus 
  is invaluable.)

  Neither is automatic exposure significantly easier or faster. Before 
  I take a picture with a camera - with any camera - I need to think. 
  I need to consider the largest aperture I can use that will provide 
  adequate depth of field for the picture I am envisioning, and I need 
  to consider if the subject is sufficiently different from the 
  average subject that I shall need to adjust the exposure meter's 
  reading. After thinking about these things, I adjust the camera. 
  With either a manual or an automatic camera, first I set the 
  aperture, which usually requires turning a knob. With a manual 
  camera I then turn the shutter-speed dial until the exposure meter's 
  needle points to a mark, either the normal mark or a mark indicating 
  less or more exposure, a straightforward operation that takes hardly 
  any time at all. With my DSLRs, if I am willing to accept the normal 
  exposure, then I don't need to do anything else, but if I want to 
  modify the exposure, then I need to push a button and turn a knob 
  while the button is depressed, which is more awkward than lining up 
  a needle with a mark. 

  If this automation is a significant improvement, then I am fluent in 
  French. Indeed, when setting the aperture or exposure compensation 
  involves menus, an automated camera is slower to use than a manual 
  camera. 

  If you want to control what your camera is doing - if you want to do 
  anything more than just push the button - then for taking pictures 
  there is only one significant advantage to a digital camera over 
  film: you can instantly see how your pictures turn out. This has 
  nothing to do with the camera's automatic operation.


**Speed Kills... Pictures** -- "But," I hear somebody object, "Even 
  milliseconds matter when reacting to a fast-moving scene." That may 
  be true if you are trying to react to things, but reacting rarely 
  gets good pictures. You may be lucky occasionally, but to be lucky 
  reliably you need to plan ahead and make your own luck: you need to 
  see what is unfolding before you, imagine a photograph that you 
  might be able to take, envision where you and the subject would need 
  to be if you are to get that photograph, go there, arrive there in 
  time to relax your arms (because taut muscles cannot hold a camera 
  steady), and then wait for your picture to develop.

  The crocodiles illustrating this article were not stuffed, yet 
  planning my movements gave me sufficient time to think about 
  exposure, and sufficient time to focus manually (which I find to be 
  more reliable than autofocus with the extremely long lens that I was 
  using). If I had been unable to gain this time, then I would have 
  got no pictures, because crocodiles will dive underwater if they see 
  you even 150 meters away.

  In movies, you may see a photographer whip out a camera and snap a 
  picture so quickly that his arms are still in motion. You may also 
  see the Lone Ranger whip a pistol from his holster and shoot a 
  pistol out of somebody's hand on the far side of the street, also 
  while his arm is in motion. These images are comparably absurd. 
  Professional photographers do not shoot from the hip, we plan what 
  we are going to do. We may plan quickly and sketchily, sometimes 
  very rapidly and roughly, but still we plan. Photographers need 
  cameras that will let us observe the scene and plan without 
  distraction.


**The Cognitive Limit** -- Distraction is a serious matter because 
  with a camera as with a computer, the limiting factor is not the 
  hardware or software, it is the cognitive capacity of the person 
  using the thing. To understand the problem, look at this picture:

<http://www.tidbits.com/resources/2010-09/croc4.jpg>

  I am sure that you see the head of a crocodile. But look again: no 
  crocodile is actually to be seen. There is an elongated splotch with 
  a circle in the middle, and a smaller elongated splotch to its 
  right. This bears little resemblance to the head of the crocodile in 
  the first photograph. That head is all tooth and jaw. Here you are 
  not seeing a crocodile, you are _inferring_ a crocodile.

  This is how we see most of what we look at. The eye samples a few 
  spots of a scene and the brain infers the rest through probabilistic 
  weightings of previous experience. That is why so many snapshots do 
  not turn out as the photographer expected. That is why you can be 
  surprised that a photograph shows a tree growing out of Aunt Zelda's 
  head. When you looked at Aunt Zelda in the flesh, your eyes focussed 
  on her, not on the tree. You were concerned with her, not with 
  trees, so your brain did not notice the tree behind her. To avoid 
  that tree you would have needed deliberately to look not _at_ her 
  but behind her.

  Now take another look at those splotches of crocodile. One aspect of 
  the composition that helps you to infer a croc is that everything in 
  the picture emphasizes horizontality. Crocodiles are long and low - 
  horizontal - and the horizontality of the composition both 
  establishes a strong horizontal reference and serves as an 
  associative clue. To effect this I made sure that the riverbank and 
  the waterline and the two parts of the crocodile are all horizontal, 
  and I put the bank close enough to the crocodile to suggest 
  horizontality yet far enough from it not to distract. To come up 
  with this composition required concentrated attention.

  Every feature of his camera that a photographer needs to think about 
  distracts from the concentrated attention required to take good 
  pictures. The controls for taking pictures ought to be so simple and 
  straightforward that no thought is diverted to the manipulation of 
  the camera. Menus, interlocking buttons, scene modes - all of these 
  interfere cognitively with the job at hand, which is visualizing a 
  photograph and figuring out how to get all of the elements where and 
  as they need to be. 


**A Simpler DSLR** -- Minimizing distraction requires simplicity. An 
  automatic camera suitable for serious photography needs to be more 
  complicated than a manual camera or a point-and-shoot, because the 
  automatic functions must have manual overrides, so I would prefer a 
  fully manual camera. However, assuming that a modern camera must be 
  automated, these are the controls that I would want to have for 
  taking pictures with a DSLR or electronic equivalent - all of the 
  controls:

* A button to focus, using a central spot in the viewfinder. This 
  button should be on the left side of the lens, so you can hold it in 
  to follow a moving object without lifting your finger from the 
  shutter. When you are not pressing this button, you can focus 
  manually by turning a ring on the lens.

* A dial with detents to set the aperture. The aperture takes priority 
  over shutter speed for automatic exposure because depth of field 
  (which is determined by the aperture) usually matters more than 
  shutter speed and at the very least is of comparable importance. 
  This dial should be someplace where a finger can find and turn it 
  without looking.

* A dial with detents for exposure compensation with a button in the 
  middle that locks the exposure until it is pressed a second time. 
  The exposure compensation is by halves of an f-stop because the 
  usual thirds of a stop are needlessly fine and fussy. This dial and 
  button should be someplace where a finger or thumb can find and use 
  them without looking.

* A dial atop the camera with detents to switch off the power, choose 
  among single and continuous exposure, 2- and 10-second timers, 
  mirror lock-up, and access to a special menu for shooting. This menu 
  appears on the display and is accessible only with this dial, so 
  that you cannot change its settings accidentally.

* A four-way controller with a central button to maneuver through 
  menus, including the one menu that is used occasionally for 
  shooting.

* An onscreen menu for shooting that is accessed from the top-mounted 
  dial and that lets you (1) set the ISO speed, (2) switch from 
  automatic to manual exposure, and (3) set the shutter speed for 
  manual exposures. (I do not mind burying the latter two settings in 
  this menu because manual exposure would rarely be used except with 
  studio flashes, so the shutter speed would rarely need to be changed 
  on the fly.) The ISO speed steps up and down with the top and bottom 
  buttons of the four-way controller; the central button toggles 
  between manual and automatic exposure; the left and right buttons 
  set the shutter speed. There are no other menus applicable to taking 
  pictures other than basic configurational menus like time and date, 
  and a choice of saving high-res JPEGs as well as the normal raw 
  files. The display's brightness varies automatically to suit the 
  ambient light.

* On the back of the camera, a pair of buttons arranged one above the 
  other plus four distinct buttons, all for reviewing photos. (While 
  in shooting mode, pressing any of these buttons shifts the camera 
  into viewing mode; while in viewing mode, pressing the shutter 
  button halfway returns to shooting mode.) The pair of buttons 
  magnify and shrink the image on the display. One distinct button 
  toggles between a plain image and an image overlaid by exposure 
  information (ISO speed, shutter speed and aperture) and by a 
  histogram of whatever portion of the picture is displayed. When the 
  histogram is shown, any saturated or empty pixels appear a brilliant 
  colour. The second distinct button is "cancel," the third one is 
  "delete," and the fourth is "menu." In viewing mode, the button in 
  the four-way controller is "okay."

  Note that these controls do not include the usual button for 
  previewing depth of field. This feature is all but useless, because 
  a viewfinder is too dim too see much when a lens is stopped down. A 
  digital camera lets you assess depth of field more easily and more 
  accurately by magnifying a test exposure.


**Seeing the Leitz** -- If you think these shooting controls are 
  stark, consider Leica cameras. The Leica (_Lei_tz _ca_mera) was the 
  original 35mm camera, and the Leica models that focussed with 
  rangefinders have always been costly darlings of the photographic 
  market. They have always sold for a premium, despite always being 
  less versatile than the more common professional cameras of the day. 
  In the late 1970s my primary 35mm system was a pair of Leica M4s 
  with all of the lenses that fit, but the Leicas were sufficiently 
  limiting that I also needed to lug around a heavy SLR with a second 
  set of lenses. My Leica gear was well-designed and well-made, but it 
  was not obviously exceptional in any way save in its limitations and 
  high cost. I chose to use Leicas for the same reason other pros used 
  theirs, because they were compact and had straightforward controls 
  that were quick to operate. While using my Leicas it was easy to 
  concentrate on the subject instead of the camera. 

  I have not bothered to look at the latest M-series Leica, the 
  digital successor to mine, because its price is preposterous: $7,000 
  for a body that is less versatile than the cheapest DSLR, with an 
  image sensor that may or may not be capable of better image quality 
  than the Foveon sensor in my $1,000 DSLR, plus $6,000 for a lens 
  that is less versatile than any cheap zoom lens and, after digital 
  processing, is unlikely to provide a sharper image. Indeed, since 
  the Leica lens offers no image stabilization, under many 
  circumstances its images are likely to be less sharp than those from 
  a cheap zoom lens. However I do wish that the folks who designed my 
  cameras had looked at older Leicas while designing theirs.

  If the Leica's price were commensurate with its capability - if it 
  lacked one of its zeros - then I might have considered it for a 
  particular project I am working on, but instead I bought a camera 
  that is 1/20th the price, the Sigma DP2s.

<http://www.sigmaphoto.com/shop/dp2s-compact-digital-camera>


**Cheap and Cheerful** -- The $700 DP2s is a remarkably limited 
  camera, even more limited than an M-series Leica. It lacks 
  interchangeable lenses, it lacks a zoom lens, it lacks image 
  stabilization, it lacks a viewfinder, it will not shoot pictures in 
  rapid succession, its display is relatively small and dim, and its 
  controls are almost as preposterous as the Leica's price. However, 
  for this particular project I was concerned above all else with the 
  camera's size and image quality. The DP2s is about the size of the 
  EX1 (and noticeably lighter) yet its Foveon sensor can produce image 
  quality comparable to a big DSLR with a full-frame sensor. (For a 
  comparison of the Foveon sensor with a Canon full-frame sensor, see 
  "How Not to Buy a Digital Camera," 17 June 2010.)

<http://db.tidbits.com/article/11362>

  The DP2s is aimed at camera enthusiasts and indeed, you would need 
  to be mighty enthusiastic not to find yourself swearing at its 
  limitations and controls. However, to my surprise, I have come to 
  think it the most appropriate camera on the market for a particular 
  niche: pedagogy. If I were teaching a course on photography, I would 
  want my students to use it.

  The DP2s enforces a professional approach to taking pictures. It 
  works so slowly that when you are shooting a portrait with the DP2s, 
  you cannot haphazardly snap off dozens of shots and choose the best, 
  you need to set up the picture carefully and observe the model 
  closely enough that you can be ready to squeeze the shutter at just 
  the right moment to capture the evanescent expression that you want. 
  And when you are shooting a landscape, you can see few details 
  through the display, so you need to position the camera without 
  looking at the display at all - by studying the scene from above the 
  camera - and use the display only for framing.

  This is how professionals work when taking pictures with big, 
  bellows-fronted view cameras. The image on the camera is 
  upside-down, backwards, and dim, and it disappears altogether once 
  you insert a sheet of film. Using one of those teaches you how to 
  take a picture.

  Another pedagogical advantage of the DP2s is its lens. The camera 
  has a fixed lens of normal focal length. You cannot change its lens 
  or zoom from wide angle to telephoto. For learning how to see and 
  frame pictures, I think that this limitation would be worthwhile. If 
  you want to learn to draw, it is more efficient to use a pencil than 
  a box of brushes.

  Since students of photography usually love gadgets and features, 
  most of them would object mightily to being forced to use a DP2s. If 
  I did teach a course in photography and required its use, I would 
  rapidly lose all my students. However, any student who did work with 
  it would probably learn more than the norm, and the technical 
  quality of his images would be out of proportion to the camera's 
  size and price.


**Bag the Gadgets** -- Photography has always been a hobby for 
  gadgeteers. Gadgets are tied so closely to photography that one of 
  the Oxford English Dictionary's illustrations of the word "gadget" 
  is "Gadget bag, a case for camera accessories." But where gadgets 
  used to be separate from the camera, now they are built in. This is 
  a significant change. Gadgets buried in a gadget bag are easier to 
  overlook.

  Moreover, the gadgetry of digital cameras is bizarre. Consider 
  light-balancing filters, for instance. Film often requires tinted 
  filters to balance colours, but if you did not want to use one, you 
  could leave it in your gadget bag and not know you had it. Digital 
  cameras never need colour-balancing filters, because the automatic 
  algorithms are usually good enough and because you can always adjust 
  a tint afterwards, in the computer - yet every digital camera 
  contains a set of digital colour-balancing filters ("Customizable 
  white balance!"), and the controls to use them are never far from 
  your face.

  Every film camera I ever owned was manually operated, yet I found 
  most of them easier to use than any of my digital cameras, all of 
  which have been automatic. I fully appreciate digital imaging, and I 
  enjoy it far more than film - I am not a Luddite in this regard - 
  but neither can I avoid an inescapable conclusion: if taking 
  pictures with an automatic camera is more difficult than taking 
  pictures with a manual camera, then something about the automatic 
  camera is wrong. Digital cameras are more complicated than they need 
  to be.

  Before 1888, a tourist who wanted to take pictures would need a 
  packhorse to carry his photo gear around - literally. George Eastman 
  decided to make the camera "as convenient as the pencil," and he 
  succeeded. He invented roll film and the box camera. Its pictures 
  weren't very good, but the newfangled Kodak did not require even a 
  backpack to carry, let alone a horse. You pushed the button (and 
  turned the knob to advance the film, and moved a lever to cock the 
  shutter), and then The Eastman Company's dealers did all the rest. 
  They even changed the film for you. The corporation that grew out of 
  this became one of the giants of the world. Surely it would be 
  profitable for some manufacturer to build cameras more like pencils 
  again.

  If you found the information in this article valuable, Charles asks 
  that you pay a little for it by making a donation to the aid 
  organization [Doctors Without Borders.]

<http://www.msf.org/msfinternational/donations/>


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TidBITS Watchlist: Notable Software Updates for 13 September 2010
-----------------------------------------------------------------
  by TidBITS Staff <editors@tidbits.com>
  article link: <http://db.tidbits.com/article/11592>

  **Carbon Copy Cloner 3.3.4** -- Bombich Software has updated its 
  backup software Carbon Copy Cloner to version 3.3.4, resolving a 
  host of bugs and making a variety of other small improvements. Among 
  the issues fixed are an error with files with more than 126 Access 
  Control Entries, errors where extended attributes were not 
  re-applied to files in certain situations, a Leopard-specific issue 
  with saving passwords for encrypted backups, and an issue where the 
  software's log file could be unwritable for the current user. 
  Numerous other bugs, including hangs while authenticating and 
  missing permission checks, are also corrected. Bombich provides full 
  release notes. (Donationware, 3.7 MB)

<http://www.bombich.com/>
<http://help.bombich.com/faqs/overview/history>

  Read/post comments about Carbon Copy Cloner 3.3.4.

<http://db.tidbits.com/article/11589#comments>


**Firefox 3.6.9** -- Mozilla has released Firefox 3.6.9, updating the 
  popular Web browser with support for the X-FRAME-OPTIONS HTTP 
  response header that enables Web site owners to prevent their 
  content from being embedded in other sites, which can lead to 
  clickjacking attacks. The update also addresses a number of security 
  vulnerabilities and bugs, some of which could result in crashes. 
  (Free, 19 MB)

<http://www.mozilla.com/>
<http://blog.mozilla.com/security/2010/09/08/x-frame-options/>
<http://en.wikipedia.org/wiki/Clickjacking>

  Read/post comments about Firefox 3.6.9.

<http://db.tidbits.com/article/11588#comments>


**PDFpen/PDFpenPro 5.0.1** -- Users and abusers of PDF rejoice, since 
  Smile (née SmileOnMyMac) has released PDFpen and PDFpenPro 5, 
  significantly beefing up the PDF editing and manipulation tools. 
  Most notably, both versions of PDFpen are 64-bit, and include 
  performance enhancements that speed the editing of large documents. 
  Plus, when performing OCR on a scanned document, PDFpen can now take 
  advantage of multiple CPU cores for added performance. If you need 
  to redact (black out) information in PDFs, PDFpen can now do that 
  easily, and there's even a Search & Redact command to do so across 
  an entire PDF in a single step (Search & Replace provides normal 
  text replacements). Image editing capabilities have also been 
  improved, with the added capability to deskew scanned documents and 
  adjust image settings such as contrast and saturation. Plus, PDFpen 
  can now resample images to a lower resolution or color depth to 
  reduce PDF file size. PDFpenPro 5 gains the capability to convert a 
  Web site into a multi-page PDF document, can create list widgets and 
  pop-ups in PDF forms, and can create a Submit button to submit PDF 
  form data via the Web or email. Version 5.0.1 is current and 
  requires Mac OS X 10.6 Snow Leopard; full release notes are 
  available. ($59.95/$99.95 new, $25 upgrade, free update for 
  purchases after 14 February 2010, 42.8/43.1 MB)

<http://www.smilesoftware.com/PDFpen/>
<http://www.smilesoftware.com/PDFpenPro/>
<http://www.smilesoftware.com/PDFpen/new.html>

  Read/post comments about PDFpen/PDFpenPro 5.0.1.

<http://db.tidbits.com/article/11587#comments>


**Safari 5.0.2/4.1.2** -- Apple has released Safari 5.0.2 and Safari 
  4.1.2 (the former for users running Mac OS X 10.5 Leopard or later, 
  the latter for users still running 10.4 Tiger). The updates patch a 
  pair of vulnerabilities that could allow maliciously crafted Web 
  sites to execute their own code or crash Safari. Beyond the security 
  fixes, both updates correct issues with submitting forms. Safari 
  5.0.2 also addresses bugs with viewing Google Image results with 
  Flash 10.1 installed, and uses an encrypted connection when surfing 
  the Safari Extensions Gallery. The updates are available via 
  Software Update or direct download from Apple, and are recommended 
  for all Safari users. (Free update, 37.56 MB for Snow Leopard, 46.71 
  MB for Leopard, 29.46 MB for Tiger)

<http://support.apple.com/kb/DL1070>
<http://support.apple.com/kb/DL1069>
<http://extensions.apple.com/>

  Read/post comments about Safari 5.0.2/4.1.2.

<http://db.tidbits.com/article/11583#comments>


**iWeb 3.0.2** -- Apple has bumped iWeb to version 3.0.2. According to 
  Apple's sparse release notes, the minor update improves comments and 
  search support for blogs and podcasts published to Apple's MobileMe 
  service. Assorted MobileMe publishing issues are also fixed. ($79 as 
  part of iLife, free update, 177.14 MB)

<http://www.apple.com/ilife/iweb/>
<http://support.apple.com/kb/DL1104>

  Read/post comments about iWeb 3.0.2.

<http://db.tidbits.com/article/11579#comments>


**Cyberduck 3.6.1** -- The open-source file transfer utility Cyberduck 
  has been updated to version 3.6.1. Cyberduck 3.6 unleashed a torrent 
  of new features, including the capability to connect to Google 
  Storage. (That's in addition to the software's existing capability 
  to connect to FTP, SFTP, WebDAV, Rackspace Cloud Files, Google Docs, 
  and Amazon S3.) It also lets you edit Access Control Lists (ACLs) 
  for S3, Google Storage, and Google Docs; adds a slew of S3-specific 
  file control features; introduces the capability to import bookmarks 
  from other file transfer utilities; shows the number of active file 
  transfers on the Dock icon; and more. Cyberduck 3.6 also corrected 
  bugs with Eucalyptus Walrus, Dunkel Cloud Storage, and Akamai 
  NetStorage interoperability, and the quick 3.6.1 release corrects 
  two minor FTP and SFTP bugs introduced with 3.6. You'll find plenty 
  more fixes and additions in the full release notes. (Free, 19.2 MB)

<http://cyberduck.ch/>
<http://cyberduck.ch/changelog/>

  Read/post comments about Cyberduck 3.6.1.

<http://db.tidbits.com/article/11578#comments>


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ExtraBITS for 13 September 2010
-------------------------------
  by TidBITS Staff <editors@tidbits.com>
  article link: <http://db.tidbits.com/article/11591>

  If you're looking for some commute-time listening, Adam was a guest 
  on both MacBreak Weekly and the Tech Night Owl Live this past week, 
  talking in both cases about the recent Apple announcements. Also, 
  for those considering a new iPod nano, note that you can now easily 
  turn it into a wristwatch, and if you're wondering what happened to 
  VersionTracker, it was subsumed into CNET Downloads.


**Put an iPod nano on Your Wrist** -- The iPod nano has finally shrunk 
  enough to live in the most obvious spot on your body - your wrist. 
  iLoveHandles is selling the $19.95 Rock Band, a leather strap to 
  which the new iPod nano clips such that it looks just like a 
  wristwatch. Now we're wondering if there will ever be an iPhone nano 
  that could be attached in a similar fashion.

<http://ilovehandles.net/>

  Read/post comments

<http://db.tidbits.com/article/11595#comments>


**More Apple Announcement Discussion on Tech Night Owl Live** -- For 
  yet more analysis of Apple's recent announcements from Adam and host 
  Gene Steinberg, tune in to this week's Tech Night Owl podcast.

<http://www.technightowl.com/radio/podcast/now-playing-september-11-2010-%E2%80%94-nic-vargus-adam-engst-and-avram-piltch/>

  Read/post comments

<http://db.tidbits.com/article/11594#comments>


**Adam Discusses Apple Releases on MacBreak Weekly** -- Last week, 
  Adam was a last-minute guest addition to the popular MacBreak Weekly 
  netcast, joining host Leo Laporte and Andy Ihnatko to talk about all 
  the recent Apple news: Ping, Apple TV, the new iTunes interface, 
  mobile gaming, and much more. It's an enjoyable bit of Apple-centric 
  chatter, in both audio and video formats.

<http://twit.tv/mbw211>

  Read/post comments

<http://db.tidbits.com/article/11593#comments>


**VersionTracker Subsumed into CNET Downloads** -- Thanks to Ted 
  Landau for pointing out the story behind the shutdown of 
  VersionTracker, which readers had started to ask us about. CNET, 
  which acquired VersionTracker several years ago, is merging 
  VersionTracker into CNET Downloads. It doesn't look like the overall 
  functionality will change much, but the VersionTracker name will go 
  away.

<http://support.versiontracker.com/cgi-bin/cnettechtracker.cfg/php/enduser/std_adp.php?p_faqid=1988&tag=StickyWin_1283912963975;vtWelcomeModal>

  Read/post comments

<http://db.tidbits.com/article/11580#comments>


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