Seth Godin argues that the Mac’s success came not from the legendary 1984 Super Bowl ad but from the “unreasonable standards” of designers like Susan Kare and programmers like Bill Atkinson—a timely reminder as criticism of macOS 26 Tahoe’s design choices mounts.
Matt Neuburg’s free TidBITS News app gets a notable update with a complete rewrite for iOS 26 and Swift 6.2, plus Dark mode support. Even better, he has open-sourced the code on GitHub for curious developers.
Responding to widespread criticism of Liquid Glass’s excessive transparency, Apple has added an opacity control in iOS 26.1 beta 4 that significantly improves interface readability. While not a complete solution, it’s a welcome acknowledgment of user feedback.
Apple’s new Liquid Glass interface design can be hard to read in certain situations. If you encounter any issues, here’s how to adjust the transparency and other visual effects across macOS, iOS, watchOS, and tvOS to suit your needs.
Apple’s new Liquid Glass design language aims to give greater focus to content over controls, but at what cost to the tools we use to create that content? Here’s why that tradeoff matters.
Nick Heer offers a detailed critique of Liquid Glass, Apple’s controversial new translucent interface design in iOS 26 and macOS 26 Tahoe, finding it more successful in iOS but still problematic across both platforms.