TidBITS#1017/08-Mar-2010
========================
  Issue link: <http://db.tidbits.com/issue/1017>

  The big news is that Apple has announced the ship date for the iPad 
  - April 3rd - but we have a lot more meat in this issue. For 
  instance, Glenn Fleishman lays out the changes in Apple's new Mac 
  Developer Program and shares a pair of cartoons that echo the 
  irritation we all have with DRM-instigated usability nightmares. 
  Also this week, guest contributor Chris Pepper muses in depth about 
  the effect on fiction authors of having to compete with zombies in 
  the ebook market, and Adam both reviews the iPhone app WeatherBug 
  Elite and explains why Apple might be charging your credit card 
  $1.00 for no apparent reason. Notable software releases this week 
  include DEVONthink and DEVONnote 2.0, BusyCal 1.2.2, Default Folder 
  X 4.3.6, Mactracker 5.1, Mailplane 2.1.5 and ProKit 5.1 (Leopard and 
  Snow Leopard).

Articles
    iPad to Arrive in U.S. on April 3rd
    Cartoons Reveal DRM Frustrations
    Apple Offers Cheaper Mac Developer Program 
    What Is that $1 MobileMe Charge from Apple?
    WeatherBug Elite 1.0
    Zombie Authors Threaten Fiction Ebook Market, from the Grave!
    TidBITS Watchlist: Notable Software Updates for 8 March 2010
    ExtraBITS for 8 March 2010


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iPad to Arrive in U.S. on April 3rd
-----------------------------------
  by Glenn Fleishman <glenn@tidbits.com>
  article link: <http://db.tidbits.com/article/11061>

  Apple has announced the U.S. shipping date for the Wi-Fi-only iPad: 
  3 April 2010. The company will start taking orders at the online 
  Apple Store and at Apple retail stores on 12 March 2010. Models that 
  have both Wi-Fi and 3G will ship in late April.

<http://www.apple.com/ipad/>

  In a press release, Apple said that the iBooks app and iBookstore 
  will be available on 3 April 2010 as well, but only in the United 
  States. Oddly, the free iBooks app won't be included on the iPad and 
  must be downloaded separately.

<http://www.apple.com/pr/library/2010/03/05ipad.html>
<http://farm5.static.flickr.com/4026/4309829213_433828bb3a.jpg>

  Apple will ship the iPad in both of its network flavors in late 
  April in Australia, Canada, France, Germany, Italy, Japan, Spain, 
  Switzerland and the UK. Pricing hasn't been announced, but will be 
  revealed in April. 

  Apple will also ship the iPad in more countries later this year. 
  However, the Wi-Fi flavor of the iPad will work worldwide, and the 
  version with 3G has an unlocked, swappable micro-SIM slot. (The 
  micro-SIM format isn't yet widely available, however.)

  ----
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Cartoons Reveal DRM Frustrations
--------------------------------
  by Glenn Fleishman <glenn@tidbits.com>
  article link: <http://db.tidbits.com/article/11060>
  8 comments

  I was struck by two recent cartoons that echo a common frustration 
  with digital rights managed media: it's so hard to use the clumsy, 
  purposely frustrating interfaces that it's easier to download and 
  play a pirated version of media for which you have legitimate 
  access.

  First, Geekologie outlined in PowerPoint-like form the way in which 
  the marketing and copyright geniuses at movie studios have ruined 
  the experience of getting to a movie once you've inserted a DVD into 
  a player. 

<http://www.geekologie.com/2010/02/piracy_the_benefit_of_not_payi.php>

  There have been discs I've accessed lately that I wanted to put into 
  the microwave oven after spending multiple minutes just getting to 
  the point where I could actually watch the main feature. There's no 
  reason for all this: the FBI, Interpol, and other warnings obviously 
  don't ever stop anyone from any activity, but they are de rigueur 
  irritations. Increasingly, unskippable trailers market to us just 
  like we're bombarded at movie theaters.

  The alternative? Stick a ripped-and-burned disc into a drive - or 
  open a ripped file - and watch the film sans preludes.

<http://www.tidbits.com/resources/2010-03/geekologie-piracy-full.jpg>

  The second cartoon, from the super-geeky Web designer duo The Brads 
  (Brad Colbow and Brad Dielman), hits close to our heart: it shows 
  Brad D. attempting to check out and listen to an audio book in 
  digital form from his local library. (This cartoon is too big to 
  display here; click the link to view it.)

<http://www.bradcolbow.com/archive.php/?p=205>

  Matt Neuburg painted a word story of the same horrible process in "A 
  Silly Saga: How I Downloaded an Audio Book from My Library" (5 March 
  2009). Brad Dielman's saga ends with downloading the audio from a 
  BitTorrent site.

<http://db.tidbits.com/article/10123>

  In both cases, the examples aren't, "Hey, go steal stuff and rip off 
  the copyright holder!" Rather, the humor lies in how hard companies 
  make it to access content we have already paid for and can access 
  entirely legitimately. Media firms seem to delight in making it 
  hard, all of which contributes to "piracy" as a form of civil 
  disobedience.

  ----
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Apple Offers Cheaper Mac Developer Program 
-------------------------------------------
  by Glenn Fleishman <glenn@tidbits.com>
  article link: <http://db.tidbits.com/article/11059>
  8 comments

  The Apple Developer Connection (ADC) is no more; it has been renamed 
  to the Mac Developer Program to parallel the iPhone Developer 
  Program. The Mac Developer Program's price is now a uniform $99 per 
  year, without any hardware discounts; a limited free version of the 
  program remains available.

  This change comes shortly after Apple imposed mandatory membership 
  at $99 per year in the iPhone Developer Program to receive future 
  iPhone OS betas. Before the iPhone 3.2 beta release, members could 
  join at no cost, and pay only if they wanted to release software 
  through the App Store. (It's possible the iPhone Developer Program 
  fee applies only during the beta period; Apple says elsewhere that 
  the iPhone SDK is available at no cost.)

  ADC membership used to have many tiers, differentiated partly by 
  whether Mac OS X update and new version betas were included. A free 
  membership included access to technical documentation ($199 got you 
  the same stuff shipped on discs by mail), while paid levels included 
  Mac OS X betas. 

<http://web.archive.org/web/20070630060844/developer.apple.com/products/>

  The $499 Select level included Mac OS X builds, two technical 
  support incidents with which developers could get detailed 
  troubleshooting help, and one hardware discount. The hardware 
  discount allowed purchases of Macs at reduced prices, sometimes high 
  enough to offset the full price of Select. 

  A $3,499 Premier membership included a ticket to WWDC (Apple's 
  Worldwide Developer Conference), 10 hardware discounts, and eight 
  technical support incidents. Both programs also provided access to 
  Apple onsite compatibility labs, marketing help, and other tidbits. 

  A Student membership cost $99, and included just the hardware 
  discount and operating system builds.

  In contrast, the new Mac Developer Program is a thing of simplicity: 
  $99 per year for access to Mac OS X releases, including server 
  versions. This price includes two technical support incidents, and 
  additional incidents cost $99 for a pack of two or $249 for a pack 
  of five. The $99 price is the same for individuals or for companies 
  of any size.

<http://developer.apple.com/programs/mac/>
<http://developer.apple.com/programs/mac/software.html>
<http://developer.apple.com/programs/mac/support.html>

  Apple dropped WWDC-related material and hardware discounts in the 
  new program. At one point, when Macs cost substantially more and 
  developers regularly needed new models to test, the hardware 
  discount made those purchases palatable; a developer subscription 
  was often cheaper than the difference Apple charged between its 
  street price and its developer price for a high-end computer. Now, 
  many developers don't need to buy hardware every year (and Apple's 
  entry-level models are powerful enough to allow software 
  development), but do need the technical support incidents.

  For many developers, this is a massive price drop. Daniel Jalkut of 
  Red Sweater Software tweeted, "Whoah, my annual Apple tax dropped 
  from $600 to $200?" (He was referring to the cost of his iPhone and 
  Mac developer memberships combined.)

<http://www.red-sweater.com/>
<http://twitter.com/danielpunkass/status/10001732285>

  A free option remains, which looks identical to the previous ADC 
  free level and provides access to Apple's Xcode 3 developer tools, 
  online resources, and bug reporting.

<http://developer.apple.com/programs/register/>

  Apple's intention is clearly to make it more affordable to dip one's 
  toes into the Mac OS X development pool without a $500 (plus sales 
  tax) tab. It also means that those of us who write about Mac OS X or 
  develop Web applications can have far cheaper access to future 
  releases and upgrades against which we can test before they ship.

  Apple has a FAQ that explains the transition for existing ADC 
  members, who retain various benefits such as transferrable assets 
  (the ability to let other account holders get a hardware discount or 
  access to Mac OS X pre-releases) until current memberships expire. 
  Recent subscribers or those who purchased renewals may be able to 
  get refunds.

<http://developer.apple.com/programs/adcbenefits/faq.html>

  ----
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What Is that $1 MobileMe Charge from Apple?
-------------------------------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/11053>
  17 comments

  A call came through to my iPhone from an unknown 866 number while I 
  was in a meeting, so I ignored it. But when I checked voicemail 
  later, the automated message claimed to be from Citibank, with whom 
  we have several credit cards, and said I should call a particular 
  number to talk with them about a potential fraud warning. I have a 
  firm policy never to call such numbers, since there's no way to 
  verify that the people on the other end aren't scammers, but when I 
  called the customer service number on the back of my credit card, 
  the representative confirmed the automated call.

  Oddly, the charge which Citibank was worried about was for $1.00 
  exactly, and it had been charged by MobileMe. Tonya and I both 
  confirmed that we hadn't ordered anything recently via iTunes by 
  logging into our accounts (besides, I've never seen iTunes charge 
  $1.00 exactly for anything) or from the Apple Store (check the Apple 
  Store Order Status page for Apple Store orders, and the Apple 
  Internet Services Order Status page for iPhoto orders), and neither 
  of us has ever purchased additional storage from MobileMe. But it's 
  entirely likely that we could have ordered something from Apple, so 
  I let the Citibank people put our card on hold while I investigated 
  further.

<http://www.apple.com/orderstatus/>
<http://www.apple.com/internetservices/yourorderstatus/>

  Logging in to my MobileMe account revealed nothing unusual, so I 
  clicked Contact Support, then Account & Billing and then Renew & 
  Reactivate, since that was as close as I could see to information 
  about billing problems. Nothing there looked helpful, but the page 
  offered me a chance to chat with a MobileMe Advisor, so I clicked 
  the Chat Now button.

<http://www.apple.com/support/mobileme/>
<http://www.tidbits.com/resources/2010-02/MobileMe-Support-chat.png>

  The support rep asked reasonable questions, the key one of which was 
  if I had other MobileMe accounts. Since Tonya's account is also 
  associated with that card, I said yes, and he asked if either of us 
  had made changes to our accounts recently, such as personal or 
  billing information. Neither of us had, and he admitted to being 
  stumped, but explained that Apple normally uses a $1.00 charge as a 
  preauthorization charge to verify that a stored credit card number 
  is still good. 

  When I asked what the preauthorization would be for, since we 
  weren't buying anything, he explained further that it could happen 
  any time personal or billing information changed, or when an account 
  is created or renewed. Since we had renewed our accounts by buying 
  less-expensive MobileMe boxes from Amazon (a known trick for paying 
  less than $99 for a year of MobileMe service - you'll currently save 
  $30), he didn't see why a preauthorization should have occurred.

<http://www.amazon.com/dp/B001AMLRU4/?tag=tidbitselectro00>

  But then came the light bulb, since Tonya noted from the other room 
  that her MobileMe account was set to renew automatically in April 
  2010, something that I had turned off for my account. When I 
  mentioned that to the support rep, he apologized profusely for not 
  noticing that fact, since it explained everything. 

  In essence, roughly a month before automatic renewal, Apple charges 
  your credit card $1.00 to verify that it's still good, and 3 to 5 
  business days later, refunds the money to your card. So most people 
  don't even see the charge. It was only because Citibank's fraud 
  warning system noticed that we were alerted. This makes perfect 
  sense from Apple's perspective, since if the preauthorization charge 
  fails, there's some time for the user to switch to a different card 
  before the renewal date arrives. Otherwise, if Apple cut off access 
  without warning due to a card failing, the user would likely be 
  unhappy about losing access to email and other MobileMe services.

  A friend on Facebook said that Citibank had actually denied his WWDC 
  registration fee a few years in a row because Apple did the same 
  thing - charging $1.00 to verify the card, followed by a large 
  charge for the conference registration. 

  That sort of behavior isn't uncommon for credit card thieves, who 
  try a small, innocuous charge that many people won't notice on their 
  statements, after which they know they can abuse the card more 
  fully. In fact, the last time we experienced a similar problem, it 
  was a touch embarrassing, since we saw a $19.95 charge for Yahoo on 
  our credit card bill, and couldn't figure it out (it turned out that 
  our card number had been stolen). But when Tonya called, the credit 
  card rep told her that it was actually for Yahoo Personals, and 
  asked if perhaps I had made the charge without saying anything. 
  Yeesh!

  Meanwhile, back at this MobileMe charge, since it was entirely 
  legitimate, I called Citibank again to explain and remove the hold 
  on the card. It was a wasted hour out of my day, but I appreciated 
  the decent customer service experiences with both Citibank and 
  Apple. And more important, I learned something I didn't know before, 
  and it's something that could help reduce confusion for other Mac 
  users who see unusual $1.00 charges from Apple.

  ----
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WeatherBug Elite 1.0
--------------------
  by Adam C. Engst <ace@tidbits.com>
  article link: <http://db.tidbits.com/article/11055>
  13 comments

  WeatherBug Elite is a full-featured weather conditions and forecast 
  app from AWS Convergence Technologies. Reviewed version: 1.0, 
  released on 24 April 2009 and priced at $0.99.

<http://itunes.apple.com/us/app/weatherbug-elite/id310647896?mt=8>
<http://www.tidbits.com/resources/2010-02/WeatherBug-Elite-icon.png>

  I admit it, I care deeply about the weather. Perhaps that's 
  unfashionable in today's technological (and largely indoor) society, 
  but I grew up on a farm listening to forecasts on our Radio Shack 
  weather radio because we needed to know when there would be enough 
  dry weather to make hay, for instance. While I managed to escape the 
  farm, I still want to know what the current and near-future weather 
  is before I go out for a run, and it's especially important when 
  planning for upcoming races. 

  I used to think that weather Web sites were one of the best uses of 
  the Internet, but after using weather apps on my iPhone, I've 
  switched completely. When you want to know what the weather is going 
  to be like, it's much easier to pull out your iPhone and tap an icon 
  than it is to get to a computer, load a Web page, and attempt to 
  parse the forecast out of the horrible layouts of many weather 
  sites.

  After looking at a few weather apps a while back, I settled on 
  WeatherBug Elite, which also comes in a free, ad-supported version 
  called WeatherBug that lacks a few advanced features. I used the 
  free version for a while, but the ads are a bit annoying, and at 
  $0.99, it was easy to ante up for WeatherBug Elite.

<http://itunes.apple.com/us/app/weatherbug/id281940292?mt=8>


**Key Features** -- It's not clear to me exactly where most weather 
  apps and Web sites get their information, but in paying attention to 
  many of them over the years, I've never noticed any one source being 
  notably more accurate than others. WeatherBug is unusual in that it 
  operates its own proprietary weather network with over 8,000 
  tracking stations and more than 1,000 cameras on public buildings 
  throughout the United States. That can equal more accurate local 
  data in places where you happen to be very near a station, though 
  forecasts tend to be the same regardless of which station in an area 
  you choose.

  I chose WeatherBug over other options at the time for two basic 
  reasons. First, it displays current conditions on the main screen in 
  an easy-to-read yet detailed fashion. Second, it also shows the next 
  half-day forecast on the main screen, complete with an overview 
  icon, a text forecast, and the daytime high or nighttime low. Thus, 
  a single tap on the WeatherBug icon gives me all the basic weather 
  information I'm likely to want with a single glance, after only a 
  brief pause for the app to fetch new data.

<http://www.tidbits.com/resources/2010-02/WeatherBug-Current-Conditions.png>

  Also, if there are any weather alerts, such as the winter storm 
  watch shown here, WeatherBug puts a red badge on its icon and 
  displays the alert between the current conditions and the next 
  half-day forecast.

  Tapping the current conditions part of the main screen provides a 
  separate Current Conditions screen that repeats the same information 
  in a tabular layout, adding only two more pieces of data: Monthly 
  Rain and Rain Rate. As a result, I seldom bother to check it. (For 
  hyper-local information, I use the Ithaca Climate Page, which 
  includes data from a station only a few miles away, along with 
  monthly summary information that's key for discussion about how hot 
  or cold, or how wet or snowy, a particular month has been.)

<http://www.nrcc.cornell.edu/climate/ithaca/>

  I often tap the half-day forecast from the main screen to show the 
  Forecast Details screen for each half-day for the upcoming week. 
  This screen offers a lovely level of detail, again with icons, full 
  text forecasts, and the high and low temperatures. Too many other 
  weather apps (including Apple's own lowly Weather app) rely purely 
  on icons, as if an icon could somehow encapsulate a forecast like 
  this:

    Snow with rain likely in the morning... then snow in the afternoon. Snow may be heavy at times in the afternoon. Snow accumulation of 3 to 5 inches. Highs in the lower 30s. Northwest winds 10 to 15 mph. Gusts up to 30 mph. Chance of precipitation near 100 percent.

<http://www.tidbits.com/resources/2010-02/WeatherBug-Forecast-Details.png>

  Now that's a forecast you can sink your teeth into! Oddly, tapping 
  the Forecasts button in the toolbar at the bottom presents you with 
  an abbreviated and less useful Forecasts screen, requiring another 
  tap to get to the good Forecast Details screen. 

  Tapping a forecast in the Forecast Details screen, or tapping the 
  Hourly button in the abbreviated Forecasts screen, shows the hourly 
  forecasts for the current day. Unfortunately, it always shows the 
  current day initially, no matter which day you've tapped in the 
  Forecast Details screen, which seems like a bug to me. Once in the 
  Hourly Forecast screen, you can tap arrows at the top of the screen 
  to move from day to day.

  The other aspect of WeatherBug that I adore is the radar map, which 
  can zoom to the individual house level. That's too close, of course, 
  but I often like seeing the weather within a 20 mile radius to see 
  what will happen in the next hour or two, as well as within a 200 
  mile radius to see what's coming later in the day. Standard iPhone 
  controls provide smooth zooming. Even better, the radar map can be 
  animated, so you can see the motion of any precipitation over the 
  last few hours. You can also adjust the opacity of the precipitation 
  overlay in the radar map.

<http://www.tidbits.com/resources/2010-02/WeatherBug-Radar-Map.png>

  WeatherBug puts a pin in the location you've set, but that's likely 
  generic. All you have to do to drop another pin is tap and hold on 
  the desired location. Once a pin has been dropped, tap it to show an 
  icon of the current conditions, the current temperature, and, 
  optionally, a circle of user-specified radius (so you can tell how 
  far away some rain is).

  WeatherBug Elite also offers temperature, pressure, humidity, and 
  windspeed maps, along with infrared and visible satellite maps, plus 
  maps of the next day's high and low temperatures. I occasionally 
  turn one of those on to see something specific, but always return to 
  the radar map (it can show only one data overlay at a time).

  The final two buttons on the toolbar - Video and Camera - display a 
  2 minute national weather forecast that I've never watched all the 
  way through, since I'm generally uninterested in the overall weather 
  across the country (though I love checking out the radar maps of 
  storm systems when I hear complaints from geographically dispersed 
  friends in Twitter). Almost as pointless are the still images from 
  cameras that WeatherBug has installed on various schools and other 
  buildings in the area. Unless I'm going to one of those exact 
  locations, I can't see the utility - though the photos can be 
  animated to get a sense of clouds moving through.

  It's easy to add multiple locations to WeatherBug and to switch 
  between them using the arrows at the top of the screen (though it 
  would be useful to have the list wrap around when there are many 
  sites included, or to be able to visit a station from the Locations 
  screen), and you can always select Current Location to get the 
  nearest station, which is nice when travelling.


**Suggestions** -- Perhaps the only trouble I've hit recently was in 
  determining which station is closest to the Moscone Center when I 
  searched for "San Francisco" before leaving for Macworld Expo - my 
  local knowledge wasn't sufficient to choose among the many choices. 
  The solution was to zoom in tight on Moscone Center itself, and then 
  to drop a pin from which I could add the appropriate saved location 
  (Potrero Hill).

  From an interface standpoint, WeatherBug suffers mostly from 
  replication - the Current Conditions screen should add more data 
  (like snowfall, and current snow depth) that's not on the main 
  screen or be dropped, and the abbreviated Forecasts screen is simply 
  unnecessary and could be eliminated in favor of the Forecast Details 
  screen. Plus, as I noted before, the hourly forecast should reflect 
  the day from which it's accessed.

  The main thing that's missing from WeatherBug, for those of us who 
  care deeply about our weather, is historical data of temperature and 
  precipitation. That data is undoubtedly available, and WeatherBug's 
  developers just need to figure out a way to display it in a useful 
  form.

  Finally, if historical data were available, something I'd love to 
  see in a weather site or app is a retrospective view on accuracy. We 
  all know that weather forecasts are based on percentages and 
  likelihoods, and the actual weather can often vary quite widely. 
  Wouldn't it be great if WeatherBug could be honest about how 
  accurate its forecasts were?


**Competition** -- I won't pretend that WeatherBug is unique in what 
  it does; it's merely that it provides the detailed information I 
  want in an easy-to-use interface. Other well-known general (as 
  opposed to special-purpose) weather apps for the iPhone include the 
  following. If I've missed a major one, let me know in the comments 
  so I can add it to this list, and if I come across an app I like 
  better than WeatherBug, I'll review it separately.

* The Weather Channel (free) and Max (paid)

<http://itunes.apple.com/us/app/id295646461?mt=8>
<http://itunes.apple.com/us/app/id316415412?mt=8>

* AccuWeather.com (free) and Quick (paid)

<http://itunes.apple.com/us/app/accuweather-com/id300048137?mt=8>
<http://itunes.apple.com/us/app/id348618445?mt=8>

* QuickWX (free)

<http://itunes.apple.com/us/app/quickwx/id337830243?mt=8>

* My-Cast OneLook (paid) and My-Cast Weather (paid)

<http://itunes.apple.com/us/app/id309920279?mt=8>
<http://itunes.apple.com/us/app/my-cast-weather/id348779486?mt=8>

* WeatherEye (free)

<http://itunes.apple.com/us/app/weathereye/id294356874?mt=8>

* MyWeather Lite (free) and MyWeather Mobile (paid)

<http://itunes.apple.com/us/app/id357080606?mt=8>
<http://itunes.apple.com/us/app/myweather-mobile/id284701505?mt=8>

* NOAA National Weather Service (paid)

<http://itunes.apple.com/us/app/noaa-national-weather-service/id314502416?mt=8>

* The Weather (paid)

<http://itunes.apple.com/us/app/the-weather/id351064928?mt=8>

* Weather Pro (paid)

<http://itunes.apple.com/us/app/weather-pro/id294631159?mt=8>

* iWeather Complete (free) and Pro (paid)

<http://itunes.apple.com/us/app/iweather-complete/id342670579?mt=8>
<http://itunes.apple.com/us/app/iweather-complete-pro/id343527016?mt=8>

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Zombie Authors Threaten Fiction Ebook Market, from the Grave!
-------------------------------------------------------------
  by Chris Pepper <pepper@reppep.com>
  article link: <http://db.tidbits.com/article/10979>
  7 comments

  I've spent years on the bleeding edge of electronic reading, 
  starting with a Handspring Treo 600. Back then, in 2003, I used 
  Plucker to download Web pages which I later read on the subway and 
  sidewalks, during my commute between Brooklyn and Manhattan. Since 
  then I've only increased my electronic reading, and early last year 
  I stopped buying paper books. I now routinely read fiction ebooks on 
  my iPhone in BookShelf, Eucalyptus, Instapaper, and Amazon's Kindle 
  for iPhone app.

<http://en.wikipedia.org/wiki/Treo_600>
<http://www.plkr.org/>
<http://www.extrapepperoni.com/?q=treo+plucker>
<http://itunes.apple.com/us/app/bookshelf/id284934036?mt=8>
<http://itunes.apple.com/us/app/id312399929?mt=8>
<http://www.instapaper.com/>
<http://itunes.apple.com/us/app/kindle-for-iphone/id302584613?mt=8>

  I know I'm atypical, but it's clear that reading fiction 
  electronically is beginning to take off. Reading ebooks is different 
  in many ways from reading paper books, and some of the changes have 
  far-reaching and interesting implications for people and businesses 
  beyond readers and booksellers. Obviously publishers, resellers, and 
  device manufacturers are keenly aware of this turmoil and 
  frantically trying both to figure out what's going on and to ensure 
  they are still viable in the new world - this tension has been 
  palpable at the recent O'Reilly Tools of Change for Publishing 
  conferences. Of course, all this is complicated by the fact that 
  nobody knows exactly what that new world will look like.

<http://www.publishersmarketplace.com/lunch/macmillan_30jan10.html>
<http://arstechnica.com/gadgets/news/2010/01/the-e-book-wars-of-2010-display-technology.ars>
<http://toc.oreilly.com/>

  I don't know how many fiction _authors_ have fully grasped the 
  personal ramifications, though. The very nature of ebooks, compared 
  to paper books, is bound to have profound implications for what we 
  read, with the largest challenge coming from an unexpected group: 
  authors who long ago passed from this world, but whose books remain 
  alive. In other words, zombies.


**Mobile Phones Point the Way to Ebook Readers** -- What could cause 
  this sea change? After all, despite the continual improvements in 
  reading technologies, many people are upset by the idea of reading 
  anything but a paper book. They think of themselves as Luddites, 
  refusing to use the newfangled technology - forgetting that today's 
  paperbacks and hardcovers are themselves highly refined technology 
  that we have been perfecting for thousands of years, developing and 
  then obsoleting cuneiform, papyrus, illuminated manuscripts, and 
  hand-set type presses along the way.

  But the refusal of some adults to change their habits is irrelevant 
  in the long run. Mobile phones are just as much a part of children's 
  environments as books, and many young people don't have the habit of 
  reading on paper. Instead they are accustomed to reading and writing 
  Web pages, text messages, Facebook updates, and even email on 
  computers and smartphones. Books are longer and (currently) less 
  interactive, but there's no question that our kids will read them 
  online. Short fiction is already popular on simple "feature phones," 
  which are much less capable reading devices than smartphones and 
  dedicated ebook readers.

<http://www.themillions.com/2008/02/short-stories-and-cell-phone-interview.html>

  And it's amazing how rapidly the experience of reading on an 
  electronic device is improving. Modern smartphones use color LCD and 
  LED screens with excellent resolution, color and responsiveness - my 
  iPhone offers six times as many pixels as the Treo 600, enabling far 
  superior font and image display, and Google's Nexus One and the 
  Verizon Droid have even more impressive screens that display 800 by 
  480 pixels or better. Although it doesn't have the color or 
  responsiveness of LCD and LED screens, the E Ink screen used in the 
  Kindle and Nook has effectively solved the battery life and glare 
  problems. And the 9.7-inch screen on Apple's iPad is gorgeous - full 
  color at 1024 by 768 pixels. At this rate of evolution, in another 
  dozen years I almost expect free ebook readers (subsidized by ebook 
  vendors, as cellular phones are now), which never need recharging or 
  run out of space.

<http://www.eink.com/>
<http://www.amazon.com/kindle>
<http://www.barnesandnoble.com/nook/>
<http://www.apple.com/ipad/>

  It's significant that the iPhone and iPad share the iPhone OS, the 
  Kindle runs Linux, and the Nook runs Google's Android cellphone 
  operating system, which is also based on Linux. That's a good 
  indicator of impending convergence for ebook readers and mobile 
  phones, as are the component-level similarities  - the differences 
  basically come down to sizes, screens, and lack of microphones.

<http://www.android.com/>

  While there's no difficulty seeing how mobile phones are taking over 
  the world, it's more difficult to determine the actual popularity of 
  ebook reading devices given Amazon's steadfast refusal to divulge 
  sales figures for the Kindle, although analysts have estimated that 
  there may be 1,000,000 Kindles out there. Sony claims it sold 
  300,000 of its Readers between their introduction in 2006 and late 
  2008, but no new numbers have been forthcoming. Amazon did reveal 
  that it sold more Kindle ebooks than physical books on Christmas 
  Day, 2009, but that's deceptive because anyone who received a Kindle 
  on Christmas Day would have started buying books that day, whereas 
  paper books given on Christmas were all ordered ahead of time. So 
  Christmas was likely one of Amazon's worst days for physical book 
  sales, exaggerating the spike in ebook sales.

<http://www.guardian.co.uk/technology/2009/dec/23/amazon-kindle-ebook-sales-guessing>
<http://www.thebookseller.com/news/72179-sony-divulges-reader-sales.html>
<http://www.reuters.com/article/idUSTRE5BR1MN20091228>

  Whatever the actual sales to date, electronics companies clearly 
  believe the potential market is huge, which accounts for the 
  numerous ebook reading devices that have been announced to compete 
  with the Sony Reader and Amazon Kindle, including the Barnes & Noble 
  Nook, QUE proReader, Skiff Reader, and IREX Digital Reader, not to 
  mention's Apple's iPad, due in April.

<http://www.plasticlogic.com/>
<http://www.skiff.com/skiff-reader.html>
<http://www.irexreader.com/>

  The irony is that our most advanced technology may in fact be 
  responsible for the rise of undead authors.


**Zombies Start to Take Over Book Catalogs** -- Reading on paper is 
  constrained by physical availability of books, but the Internet has 
  already solved this problem for ebooks. Twenty years ago almost all 
  books came from bookstores, libraries, or schools. The first major 
  change in book availability was the replacement of many small 
  bookstores, each with their own unique set of titles for sale, with 
  more homogeneous chains like Barnes & Noble and Borders. People 
  adjusted to the changes in what was on sale but limited shelf space 
  kept the zombies at bay, as bookstores focused on new books from 
  living authors, largely relegating classic works from undead authors 
  to dusty top shelves.

  Next a variety of Internet vendors appeared, offering much larger 
  catalogs of physical books. Since then ordering books online has 
  become commonplace, with Amazon holding unquestioned dominance in 
  this market. Concern about the impact of the loss of small 
  bookstores and physical bookstores in general aside, we have _much_ 
  more choice in reading materials today than when I was a kid, mostly 
  thanks to the Internet. And where did much of that choice come from? 
  Zombies like L. Frank Baum, whose Wizard of Oz books were suddenly 
  as accessible (if not as popular) as J. K. Rowling's Harry Potter 
  series.

<http://www.gutenberg.org/browse/authors/b#a42>

  The third transformation has just begun, as our ebook catalog 
  choices explode. On the commercial side Amazon is easily the best 
  known, with 390,000 Kindle ebooks available as of December 2009 
  (compared to the millions they sell in paper form). But commercial 
  vendors are clearly adapting their existing business models for 
  ebooks. Selling bits is easier in many ways than selling atoms: 
  gratification is instant and Internet bandwidth is much cheaper than 
  printing or shipping. This is a relatively simple shift, with a much 
  lower barrier to entry than opening a physical bookstore.

  The non-commercial side of this third transformation is more radical 
  for the zombies, though, because catalogs of free books combine the 
  best aspects of booksellers and public libraries, making available 
  vast numbers of books for immediate download with no limitations. 
  Project Gutenberg offers about 30,000 free ebooks (largely 
  out-of-print classic works from zombie authors, as they are what 
  people take the time to post) for download in a variety of formats. 
  Google Books is commercial, but already offers 500,000 free titles. 
  Project Gutenberg may not be nearly as famous as Amazon, and Google 
  Books is still better known for its lawsuits than for its book 
  catalog (see the TidBITS series "Google Books Settlement," for more 
  details). But readers will inevitably discover the free options - 
  aided by Google and every company that makes a Kindle competitor.

<http://www.gutenberg.org/>
<http://www.google.com/books>
<http://db.tidbits.com/series/1277>

  Many ebook reading devices can access Project Gutenberg's collection 
  of zombie works directly, although hardware vendors have focused on 
  their own commercial storefronts, and Barnes & Noble's Nook offers 
  direct access to Google Books. Various modern authors offer free 
  downloads of their own ebooks, but unfortunately there isn't yet a 
  good way to search for books across multiple catalogs and personal 
  author sites - the best option right now is to look for an author's 
  site and hope to find download links. The Internet Archive's 
  BookServer project is intended to tie together a searchable network 
  of ebooks, making it easier to find books from a wide variety of 
  sources - whether free, for sale, or for loan. Google is determined 
  to be a player in some or all these areas, although the details are 
  not yet clear. There's money to be made in curating books and power 
  in brand awareness, which is why everybody is scrambling to get in 
  on the ground floor. It's clear that reading choices are just going 
  to keep expanding.

<http://www.archive.org/bookserver>


**The Power of Free** -- The vast catalogs of online mail-order 
  booksellers broadened the competition for book buyer dollars. On one 
  hand, this (combined with print-on-demand) meant popular authors had 
  more competition, but they also made it easier for new writers to 
  get published, and much easier for readers to buy a wider variety of 
  books.

<http://www.lulu.com/>

  The current round of change, though, is likely to be hard on fiction 
  authors. It's easier than ever to give your work away, but 
  convincing readers to pay for it is becoming more difficult as the 
  alternatives proliferate and become better known. Even the most 
  self-confident writer might be daunted at the prospect of convincing 
  readers to pay for a book rather than reading works from zombies 
  like Charles Dickens, Jane Austen, James Joyce, and Jules Verne - 
  all free at Project Gutenberg. (Creative Commons photo credit: 
  sundaykofax on Flickr)

<http://www.gutenberg.org/browse/scores/top#authors-last30>
<http://www.tidbits.com/resources/2010-01/Zombie-book-photo.jpg>
<http://www.flickr.com/photos/sundaykofax/3370230169/>

  Classic works from the great authors throughout history have long 
  been available in print, but on paper they weren't notably cheaper 
  than current works. In ebook form, however, works from zombie 
  authors have a steep price advantage. I've already read a few ebooks 
  I never considered buying, both to save money and for cultural 
  literacy. As copyrights expire (assuming Disney and friends don't 
  continue buying extensions), and as people publish more free 
  content, the pool of available free ebooks grows inexorably.

<http://en.wikipedia.org/wiki/Copyright_Term_Extension_Act >

  Additionally, the costs of printing and shipping have always 
  provided a floor for prices of paper books - no one could afford to 
  manufacture and distribute books without charging for them. Since 
  the unit price of an ebook is negligible, ebook prices can vary much 
  more widely (although the Google Books settlement, if it stands, may 
  create a de facto price floor for ebook pricing as well). It's not 
  yet clear whether reduced costs will result in authors earning 
  higher royalty rates, or if dropping prices will reduce overall 
  royalty income regardless of royalty rates. This is largely a new 
  issue - for decades authors have been competing primarily with other 
  authors in the same fields, at the same prices. Now authors are 
  competing not just with each other, but with undead authors from all 
  of history.

  Every time I finish a book and decide what to read next, I have 
  several choices. Will I read a free ebook, a (relatively expensive) 
  Kindle ebook, or a cheaper non-Kindle ebook? Predictably, I have 
  been reading a lot of free books - both titles from zombie authors 
  that are available in the public domain and modern works posted by 
  living authors. I've also been reading a lot of non-Kindle titles. 
  The Kindle books I read are by favorite authors and unavailable from 
  other sources. Faced with two books I expect to like about the same, 
  my inclination is to read the free one, deferring the purchase for 
  later. Faced with dozens of books to read and no particular 
  preference, I tend to read the one I believe is "better," which is 
  more likely now to be a classic title by a zombie.

  For instance, in January and February of 2009 I read 7 books - all 
  paperbacks. In March I started reading ebooks seriously, and my 
  Goodreads history shows a dramatic shift. From March through 
  December I read 14 paperbacks, 15 purchased Kindle ebooks, 8 ebooks 
  bought from other vendors, and 24 free ebooks (some from Amazon's 
  Kindle store).

<http://www.goodreads.com/>


**Competing with the Zombies** -- In the end, it's clear that the easy 
  availability of older and free books has already begun to change the 
  competitive landscape for fiction authors. Writers will increasingly 
  find themselves competing not against their living peers for shelf 
  space at Barnes & Noble, but against Lewis Carroll, Mark Twain, and 
  thousands of other zombie greats whose copyrights have expired - not 
  to mention the many books contributed to the Creative Commons by 
  living authors like Cory Doctorow and Peter Watts. 

<http://www.gutenberg.org/browse/authors/c#a7>
<http://www.gutenberg.org/browse/authors/t#a53>
<http://creativecommons.org/>
<http://rifters.com/real/shorts.htm>
<http://craphound.com/>

  To make things a bit more interesting, professional writers find 
  themselves at a profound price disadvantage compared to authors who 
  no longer collect royalties - being, well, dead. But that's not to 
  say all is lost - competition can drive innovation, and dead guys 
  don't dance... or blog, or podcast. (Creative Commons photo credit: 
  Hryck on Flickr)

<http://www.tidbits.com/resources/2010-01/Zombie-Survival-Guide.jpg>
<http://www.flickr.com/photos/hryckowian/>

  So how can today's authors avoid being steamrollered by works from 
  zombies and other free content? One way is to engage with readers. 
  Cory Doctorow makes a living giving electronic versions of his books 
  away, which helps grow sales of the paper editions. Building a 
  relationship with readers can be more effective than DRM for 
  convincing them to pay. Authors connect to audiences through blogs 
  (Laurie R. King), Twitter feeds (Neil Gaiman), podcasts (Spider 
  Robinson), user forums (Orson Scott Card), and various other means, 
  each of which helps build a connection beyond the bare text, 
  hopefully encouraging readers to support their favorite writers.

<http://www.laurierking.com/blogs>
<http://twitter.com/neilhimself>
<http://www.spiderrobinson.com/podcast.html>
<http://www.hatrack.com/forums/>

  Some authors have taken a page from musicians and open source 
  programmers, developing ancillary revenue streams such as 
  merchandise and speaking engagements. Virtual tip jars are common, 
  although they generally do not produce enough to live on. 

  The explosion of iPhone books and comics in the App Store has shown 
  that there are many excellent ways to present stories, with which 
  the long strings of words from the undead populating Project 
  Gutenberg can't compete. These new types of ebooks can be more 
  attractive and engaging, more dynamic, and more interesting 
  (particularly for the many people who find novels - whether old or 
  new - boring). They can also be updated, tied into other books and 
  applications, linked to video or educational activities, or 
  enlivened in ways we haven't thought of yet. The Kindle and Sony 
  Reader are perfectly adequate for books from zombies - much of the 
  publisher and author interest in future reading devices like the 
  iPad is driven by people who want to do _more_, even if they haven't 
  figured out exactly what that means yet. It will be a long time 
  before copyright expires on the first pieces of hypertextual 
  fiction.

  On the other hand, there will certainly be room for authors who just 
  _write_, without adding graphics or reaching out to embrace 
  interaction with fans, but they will need to adapt to the changing 
  marketplace, and nobody seems to have fully figured out how yet.


**Run for Your Lives!** It's a tough time to be a professional (or 
  aspiring) author. The zombies are crashing the ebook party, and they 
  cannot be reasoned with or slain (again). Modern writers need to 
  find ways to distinguish themselves from the undead, and to convince 
  readers to become paying customers even when there are plenty of 
  free alternatives. This might be through active participation in 
  community Web sites, producing alternative content, or techniques 
  that have not yet been invented.

  But it's clear to writers like science-fiction author Charlie Stross 
  that the old model of delivering a large chunk of words to a 
  publisher, and then moving on to the next book, is in trouble. Over 
  the long term, we _need_ to figure this out to keep people writing 
  the books we want to read, but the answer might not be comfortable - 
  or look much like today's fiction marketplace. One way or another, 
  change is coming, and without taking their fate into their own 
  hands, writers might find themselves spending more time behind the 
  counter at Starbucks than sipping lattes with their publishers.

<http://www.antipope.org/charlie/blog-static/2010/01/the-monetization-paradox-or-wh.html>
<http://seattletimes.nwsource.com/html/dannywestneat/2010939207_danny31.html>

  ----
  read/post comments: <http://db.tidbits.com/article/10979#comments>
  tweet this article: <http://db.tidbits.com/t/10979>


TidBITS Watchlist: Notable Software Updates for 8 March 2010
------------------------------------------------------------
  by TidBITS Staff <editors@tidbits.com>
  article link: <http://db.tidbits.com/article/11066>

**DEVONthink and DEVONnote 2.0** -- DEVONtechnologies has released 
  major upgrades of its document and information management programs 
  DEVONnote and DEVONthink (which comes in three flavors: Personal, 
  Professional, and Pro Office). Changes in both programs include a 
  refreshed interface with a new Welcome Assistant, a tagging 
  interface for those who prefer tagging to hierarchical groups, 
  improved annotation capabilities for PDFs, and added support for 
  text substitutions and data detectors under Snow Leopard.

<http://www.devon-technologies.com/products/devonnote/devonnote2.html>
<http://www.devon-technologies.com/products/devonthink/devonthink2.html>

  Changes specific to DEVONthink 2.0 include enhanced search 
  capabilities with advanced search operators, the capability to save 
  complex search strings as smart groups, the capability to open 
  multiple databases and documents simultaneously (Pro and Pro Office 
  only), unlimited undos, and synchronization support for a 
  forthcoming iPhone OS app. DEVONnote 2.0 absorbs several features 
  from its more-capable sibling, including expanded support for common 
  file formats, a new Finder-esque sidebar, a full-screen mode, 
  separate document windows, a three-pane view, and smart templates. 
  Full release notes for both DEVONthink and DEVONnote are available 
  on the DEVONtechnologies Web site. (Pricing varies, 17.5/10.6 MB)

<http://www.devon-technologies.com/products/devonthink/releasenotes.html>
<http://www.devon-technologies.com/products/devonnote/releasenotes.html>

  Read/post comments about DEVONthink and DEVONnote 2.0.

<http://db.tidbits.com/article/11068#comments>


**BusyCal 1.2.2** -- BusyMac has released its latest version of 
  BusyCal, the desktop calendar application with built-in sharing 
  capabilities, adding a handful of minor bug fixes and performance 
  tweaks. Version 1.2.2 removes the word BusyCal from meeting 
  invitations and responses, alerts you when you are sending an 
  invitation or response without a Me card attached, enables you to 
  remove a single instance of a repeating meeting, enhances 
  compatibility with Outlook .ics/.vcs files, and supports shorter 
  Google alarm times. The update also prevents the info panel from 
  going blank when edits arrive over a LAN, supports ISO-8859-1 and 
  Shift-JIS in .ics files, improves the visibility of the To Do status 
  in Month view, and fixes a number of unspecified crashing bugs. 
  ($40, free updates, 6.8 MB)

<http://www.busymac.com/>

  Read/post comments about BusyCal 1.2.2.

<http://db.tidbits.com/article/11067#comments>


**Default Folder X 4.3.6** -- St. Clair Software has released a 
  maintenance and stability update to the Open/Save dialog enhancement 
  utility Default Folder X. Version 4.3.6 improves the handling of 
  recently used folders in Carbon-based applications such as the Adobe 
  Creative Suite, Microsoft Office, and Mozilla Firefox; adds support 
  for Flash- and AJAX-driven file dialogs, such as those triggered by 
  attaching files in Gmail and uploading videos to YouTube; and now 
  utilizes Sparkle for automatic update checks. The update also adds 
  the capability to drag any file onto the program's Dock icon to get 
  info on it, improves compatibility with Mac OS X 10.4, adds the 
  option to set a default minimum size for the sidebar, and includes a 
  number of other minor bug fixes and improvements. ($34.95 new, 
  $14.95 upgrade, free update for owners of version 4.x or 3.x owners 
  who purchased their copy after 1 June 2007, 9.7 MB)

<http://www.stclairsoft.com/DefaultFolderX/>
<http://www.stclairsoft.com/DefaultFolderX/release.html>

  Read/post comments about Default Folder X 4.3.6.

<http://db.tidbits.com/article/11063#comments>


**Mactracker 5.1** -- Ian Page has released the latest version of 
  Mactracker, a freeware utility that provides detailed technical 
  information on Apple hardware. The update includes a new Compare 
  function that enables users to note differences between models 
  easily, an improved engine that searches specification entries, 
  updated support status for vintage and obsolete products, and new 
  listings for the 20-inch mid-2009 iMac and the forthcoming iPad. The 
  latest version also addresses a crashing bug that occurred when 
  running the program under Snow Leopard, an issue that caused 
  incorrect search results when using certain characters, and other 
  unspecified minor problems. (Free, 25.1 MB)

<http://mactracker.dreamhosters.com/>

  Read/post comments about Mactracker 5.1.

<http://db.tidbits.com/article/11062#comments>


**Mailplane 2.1.5** -- Uncomplex has released a minor maintenance 
  update to Mailplane, its WebKit wrapper for Gmail, with a handful of 
  fixes and improvements. The latest version adds highly welcome 
  support for Gmail's recently enhanced "separate window" feature, 
  which enables users to open multiple Gmail windows for multitasking 
  purposes more quickly. The update also fixes an issue that prevented 
  Growl notifications from opening when the main window was hidden, 
  reinstates the capability to upload attachments when using Flash 
  10.1b3, addresses a memory leak that occurred when using 
  drag-and-drop, fixes an AppleScript bug, and resolves several other 
  smaller problems. ($24.95 new, free update, 7.6 MB)

<http://mailplaneapp.com/>
<http://mailplaneapp.com/blog/entry/mailplane_2.1.5_released/>

  Read/post comments about Mailplane 2.1.5.

<http://db.tidbits.com/article/11049#comments>


**ProKit 5.1 (Leopard and Snow Leopard)** -- Apple has released ProKit 
  5.1 (Leopard and Snow Leopard), an update to system-level components 
  shared by the company's professional and semi-professional 
  applications (Final Cut Studio, Final Cut Pro, Motion, Soundtrack 
  Pro, DVD Studio Pro, Aperture, Final Cut Express, Soundtrack, Logic 
  Pro, and Logic Express). Apple says that ProKit 5.1 addresses 
  improper scrolling behavior, memory leaks, and the "layout of 
  interface elements in certain application alert windows." (Free 
  update, 32.39 MB)

<http://support.apple.com/kb/DL1008>

  Read/post comments about ProKit 5.1 (Leopard and Snow Leopard).

<http://db.tidbits.com/article/11054#comments>



ExtraBITS for 8 March 2010
--------------------------
  by TidBITS Staff <editors@tidbits.com>
  article link: <http://db.tidbits.com/article/11065>

  The future of iPad development captured our attention this week, 
  with Jeff Carlson pointing out how The Omni Group is developing for 
  a device they don't yet have and how Penguin Books plans to go 
  beyond the book on the iPad. Also, Adam chats about iPhone 
  multitasking with Shawn King on Your Mac Life, and the EFF compiles 
  a list of abuses of the DMCA.


**Adam Discusses iPhone OS Multitasking on Your Mac Life** -- Your Mac 
  Life host Shawn King admitted that he normally glazes over when 
  topics like multitasking are broached, but a good time was had by 
  all while discussing all the things we think of when we say 
  "multitasking" and how (or if) we'll see support for them in the 
  iPhone OS.

<http://www.yourmaclifeshow.com/inthenews/2010/03/04/interview-adam-engst-tidbits-about-multitasking-now-available-itunes-store>

  Read/post comments

<http://db.tidbits.com/article/11058#comments>


**EFF Examines 12 Years of the DMCA's Unintended Consequences** -- Our 
  friends at the EFF have compiled a list of situations in which the 
  anti-circumvention provisions of the DMCA - the Digital Millennium 
  Copyright Act of 1998 - have been used to chill free expression and 
  scientific research, attack fair use, impede competition and 
  innovation, and interfere with computer intrusion laws. Isn't it 
  time to rewrite the DMCA so it can no longer be used to hinder the 
  legitimate activities of journalists, scientists, innovators, and 
  the rest of us?

<http://www.eff.org/wp/unintended-consequences-under-dmca>

  Read/post comments

<http://db.tidbits.com/article/11057#comments>


**Designing for the iPad before It's Available** -- How do you design 
  software for a device that doesn't yet exist in the market? 
  Developers can use the iPad simulator included with Apple's Xcode, 
  but that's a limited approach when the main method of interaction is 
  touch. In a blog post, the Omni Group reveals how they're using 
  paper mockups, a prototype created with a 3D printer (which we saw 
  at Macworld Expo - it's cool), and even a pad of graph paper cut 
  down to size with a table saw to develop OmniGraphSketcher for the 
  iPad.

<http://www.omnigroup.com/blog/entry/Designing_OmniGraphSketcher_for_the_iPad_/>

  Read/post comments

<http://db.tidbits.com/article/11056#comments>


**Penguin Shows Off Upcoming iPad Book Ideas** -- PaidContent.uk 
  writes about a recent presentation made by Penguin Books CEO John 
  Makinson, who was demonstrating the company's ideas for how to offer 
  content on the iPad. Penguin plans to offer books as applications, 
  primarily, to take advantage of multimedia features (such as 
  interactive travel maps, children's games, and animated textbook 
  illustrations) that are difficult or impossible to include in the 
  EPUB format currently required by the iBookstore. Be sure to watch 
  the accompanying video to see what Penguin has in mind. It's great 
  to see a book publisher jump on the possibilities made by the iPad 
  and other electronic readers - with pixels and processors, why 
  merely stick with a reproduction of the paper experience?

<http://paidcontent.co.uk/article/419-first-look-how-penguin-will-reinvent-books-with-ipad/>

  Read/post comments

<http://db.tidbits.com/article/11052#comments>



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